# ValueSim: Generating Backstories to Model Individual Value Systems

arXiv: https://arxiv.org/abs/2505.23827 · HTML: https://mlsanity.com/paper/2505.23827/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 39 references that are in the map.
- First posted on arXiv 28 May 2025.

## Builds on (most cited first, 13 of 13)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studies](https://mlsanity.com/paper/2208.10264/) (2022)
- [LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individuals](https://mlsanity.com/paper/2411.10109/) (2024)
- [Evaluating Large Language Models in Theory of Mind Tasks](https://mlsanity.com/paper/2302.02083/) (2023)
- [Large language models that replace human participants can harmfully misportray and flatten identity groups](https://mlsanity.com/paper/2402.01908/) (2024)
- [Personalized Language Modeling from Personalized Human Feedback](https://mlsanity.com/paper/2402.05133/) (2024)
- [Aligning Language Models to User Opinions](https://mlsanity.com/paper/2305.14929/) (2023)
- [Humanoid Agents: Platform for Simulating Human-like Generative Agents](https://mlsanity.com/paper/2310.05418/) (2023)
- [CharacterChat: Learning towards Conversational AI with Personalized Social Support](https://mlsanity.com/paper/2308.10278/) (2023)
- [Virtual Personas for Language Models via an Anthology of Backstories](https://mlsanity.com/paper/2407.06576/) (2024)
- [Random Silicon Sampling: Simulating Human Sub-Population Opinion Using a Large Language Model Based on Group-Level Demographic Information](https://mlsanity.com/paper/2402.18144/) (2024)

## Built on by (most cited first, 4 of 4)

- [The Need for a Socially-Grounded Persona Framework for User Simulation](https://mlsanity.com/paper/2601.07110/) (2026)
- [DeepSieve: Information Sieving via LLM-as-a-Knowledge-Router](https://mlsanity.com/paper/2507.22050/) (2025)
- [Human Values Matter: Investigating How Misalignment Shapes Collective Behaviors in LLM Agent Communities](https://mlsanity.com/paper/2604.05339/) (2026)
- [EpiPersona: Persona Projection and Episode Coupling for Pluralistic Preference Modeling](https://mlsanity.com/paper/2603.28197/) (2026)

## Abstract (arXiv)

As Large Language Models (LLMs) continue to exhibit increasingly human-like capabilities, aligning them with human values has become critically important. Contemporary advanced techniques, such as prompt learning and reinforcement learning, are being deployed to better align LLMs with human values. However, while these approaches address broad ethical considerations and helpfulness, they rarely focus on simulating individualized human value systems. To address this gap, we present ValueSim, a framework that simulates individual values through the generation of personal backstories reflecting past experiences and demographic information. ValueSim converts structured individual data into narrative backstories and employs a multi-module architecture inspired by the Cognitive-Affective Personality System to simulate individual values based on these narratives. Testing ValueSim on a self-constructed benchmark derived from the World Values Survey demonstrates an improvement in top-1 accuracy by over 10% compared to retrieval-augmented generation methods. Further analysis reveals that performance enhances as additional user interaction history becomes available, indicating the model's ability to refine its persona simulation capabilities over time.
