# ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork

arXiv: https://arxiv.org/abs/2505.23686 · HTML: https://mlsanity.com/paper/2505.23686/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 71 references that are in the map.
- First posted on arXiv 29 May 2025.

## Builds on (most cited first, 30 of 48)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design](https://mlsanity.com/paper/2012.02096/) (2020)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Prioritized Level Replay](https://mlsanity.com/paper/2010.03934/) (2020)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Replay-Guided Adversarial Environment Design](https://mlsanity.com/paper/2110.02439/) (2021)
- [Structured State Space Models for In-Context Reinforcement Learning](https://mlsanity.com/paper/2303.03982/) (2023)
- [Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutions](https://mlsanity.com/paper/2003.08536/) (2020)
- [Open-Endedness is Essential for Artificial Superhuman Intelligence](https://mlsanity.com/paper/2406.04268/) (2024)
- [Off-Belief Learning](https://mlsanity.com/paper/2103.04000/) (2021)
- [Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2112.11701/) (2021)
- [JaxMARL: Multi-Agent RL Environments and Algorithms in JAX](https://mlsanity.com/paper/2311.10090/) (2023)
- [Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2306.09884/) (2023)
- [Agent Modelling under Partial Observability for Deep Reinforcement Learning](https://mlsanity.com/paper/2006.09447/) (2020)
- [A Game-Theoretic Model and Best-Response Learning Method for Ad Hoc Coordination in Multiagent Systems](https://mlsanity.com/paper/1506.01170/) (2015)
- [A Survey of Ad Hoc Teamwork Research](https://mlsanity.com/paper/2202.10450/) (2022)
- [Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning](https://mlsanity.com/paper/2006.10412/) (2020)

## Built on by (most cited first, 6 of 6)

- [MEAL: A Benchmark for Continual Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2506.14990/) (2025)
- [Unsupervised Partner Design Enables Robust Ad-hoc Teamwork](https://mlsanity.com/paper/2508.06336/) (2025)
- [MetaMind: General and Cognitive World Models in Multi-Agent Systems by Meta-Theory of Mind](https://mlsanity.com/paper/2603.00808/) (2026)
- [Robust and Diverse Multi-Agent Learning via Rational Policy Gradient](https://mlsanity.com/paper/2511.09535/) (2025)
- [JaxAHT: A JAX-Based Library for Ad Hoc Teamwork](https://mlsanity.com/paper/2609.13716/) (2026)
- [PACT: Phenotype-Aware Contrastive Team Representation for Multi-Phenotype Grouped Ad Hoc Teamwork](https://mlsanity.com/paper/2510.25340/) (2025)

## Abstract (arXiv)

Learning to collaborate with previously unseen partners is a fundamental generalization challenge, known as Ad Hoc Teamwork (AHT). Existing methods often adopt a two-stage pipeline: first, a fixed population of teammates is generated, and second, an AHT agent is trained to collaborate with them. This separation limits coverage of behaviors and ignores whether the generated teammates are informative for the AHT agent to learn from. On the other hand, AHT agents are typically trained under the assumption that the training teammate set is uncontrollable, despite the fact that its composition strongly influences generalization. This paper presents a unified framework for AHT by reformulating the problem as an open-ended learning process between an AHT agent and an adversarial teammate generator. We introduce ROTATE, a regret-driven, open-ended training algorithm that alternates between improving the AHT agent and generating teammates that probe its collaboration deficiencies. Experiments across Overcooked and Level-Based Foraging tasks demonstrate that ROTATE substantially outperforms baselines on an unseen set of teammates, establishing a new standard for robust, generalizable teamwork.
