# UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes

arXiv: https://arxiv.org/abs/2505.23253 · HTML: https://mlsanity.com/paper/2505.23253/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 56 references that are in the map.
- First posted on arXiv 29 May 2025.

## Builds on (most cited first, 30 of 43)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [OminiControl: Minimal and Universal Control for Diffusion Transformer](https://mlsanity.com/paper/2411.15098/) (2024)
- [Rethinking FID: Towards a Better Evaluation Metric for Image Generation](https://mlsanity.com/paper/2401.09603/) (2023)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion](https://mlsanity.com/paper/2311.07885/) (2023)
- [LongLoRA: Efficient Fine-tuning of Long-Context Large Language Models](https://mlsanity.com/paper/2309.12307/) (2023)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes](https://mlsanity.com/paper/2302.12249/) (2023)
- [CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Model](https://mlsanity.com/paper/2403.05034/) (2024)
- [TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models](https://mlsanity.com/paper/2502.06608/) (2025)
- [Texture Fields: Learning Texture Representations in Function Space](https://mlsanity.com/paper/1905.07259/) (2019)
- [SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D](https://mlsanity.com/paper/2310.02596/) (2023)
- [Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models](https://mlsanity.com/paper/2312.13913/) (2023)
- [EasyControl: Adding Efficient and Flexible Control for Diffusion Transformer](https://mlsanity.com/paper/2503.07027/) (2025)
- [MV-Adapter: Multi-view Consistent Image Generation Made Easy](https://mlsanity.com/paper/2412.03632/) (2024)
- [Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders](https://mlsanity.com/paper/2412.17808/) (2024)
- [MVDiffusion++: A Dense High-resolution Multi-view Diffusion Model for Single or Sparse-view 3D Object Reconstruction](https://mlsanity.com/paper/2402.12712/) (2024)
- [TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models](https://mlsanity.com/paper/2310.13772/) (2023)
- [TSD-SR: One-Step Diffusion with Target Score Distillation for Real-World Image Super-Resolution](https://mlsanity.com/paper/2411.18263/) (2024)
- [Text-Guided Texturing by Synchronized Multi-View Diffusion](https://mlsanity.com/paper/2311.12891/) (2023)
- [Texturify: Generating Textures on 3D Shape Surfaces](https://mlsanity.com/paper/2204.02411/) (2022)

## Built on by (most cited first, 23 of 23)

- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets](https://mlsanity.com/paper/2510.19944/) (2025)
- [NaTex: Seamless Texture Generation as Latent Color Diffusion](https://mlsanity.com/paper/2511.16317/) (2025)
- [LaFiTe: A Generative Latent Field for 3D Native Texturing](https://mlsanity.com/paper/2512.04786/) (2025)
- [PoseMaster: A Unified 3D Native Framework for Stylized Pose Generation](https://mlsanity.com/paper/2506.21076/) (2025)
- [CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation](https://mlsanity.com/paper/2511.21309/) (2025)
- [SpatialCrafter: Single Image World Modeling with Generative 3D Proxies](https://mlsanity.com/paper/2608.27073/) (2026)
- [MatMart: Material Reconstruction of 3D Objects via Diffusion](https://mlsanity.com/paper/2511.18900/) (2025)
- [LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context](https://mlsanity.com/paper/2511.19437/) (2025)
- [Photo3D: Advancing Photorealistic 3D Generation through Structure-Aligned Detail Enhancement](https://mlsanity.com/paper/2512.08535/) (2025)
- [4DEquine: Disentangling Motion and Appearance for 4D Equine Reconstruction from Monocular Video](https://mlsanity.com/paper/2603.10125/) (2026)
- [Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation](https://mlsanity.com/paper/2604.09231/) (2026)
- [Does Native 3D Texture Generation Necessarily Require 3D Assets for Training?](https://mlsanity.com/paper/2609.34621/) (2026)
- [EI-Part: Explode for Completion and Implode for Refinement](https://mlsanity.com/paper/2603.14021/) (2026)
- [MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts](https://mlsanity.com/paper/2603.15436/) (2026)
- [Ink3D: Sculpting 3D Assets with Extremely Complex Textures via Video Generative Models](https://mlsanity.com/paper/2607.01222/) (2026)
- [Advances in Neural 3D Mesh Texturing: A Survey](https://mlsanity.com/paper/2606.00137/) (2026)
- [PHAF-Personalized Hand Avatars in a Flash](https://mlsanity.com/paper/2606.03420/) (2026)
- [Accelerated Likelihood Maximization for Diffusion-based Versatile Content Generation](https://mlsanity.com/paper/2606.31323/) (2026)
- [Global Pose Control for Generative View Synthesis in Normalized Object Coordinate Space](https://mlsanity.com/paper/2607.02712/) (2026)
- [RealSkin: Spatio-Spectral Partial Neural Adjoint Maps for Image-to-3D Attribute Transfer](https://mlsanity.com/paper/2607.12495/) (2026)
- [DirectUV: Image-Conditioned UV Texture Generation with Surface-Aware Positional Encoding](https://mlsanity.com/paper/2609.34651/) (2026)
- [TaoTex: Boosting Texture Detail Fidelity for Native 3D Material Generation](https://mlsanity.com/paper/2609.34934/) (2026)

## Abstract (arXiv)

We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based inpainting to refine textures after reprojecting the generated multi-view images onto the 3D shapes, which introduces challenges related to topological ambiguity. To address this, we propose to bypass the limitations of UV mapping by operating directly in a unified 3D functional space. Specifically, we first propose that lifts texture generation into 3D space via Texture Functions (TFs)--a continuous, volumetric representation that maps any 3D point to a texture value based solely on surface proximity, independent of mesh topology. Then, we propose to predict these TFs directly from images and geometry inputs using a transformer-based Large Texturing Model (LTM). To further enhance texture quality and leverage powerful 2D priors, we develop an advanced LoRA-based strategy for efficiently adapting large-scale Diffusion Transformers (DiTs) for high-quality multi-view texture synthesis as our first stage. Extensive experiments demonstrate that UniTEX achieves superior visual quality and texture integrity compared to existing approaches, offering a generalizable and scalable solution for automated 3D texture generation. Code will available in: https://github.com/YixunLiang/UniTEX.
