# Learning coordinated badminton skills for legged manipulators

arXiv: https://arxiv.org/abs/2505.22974 · HTML: https://mlsanity.com/paper/2505.22974/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 38 of its 52 references that are in the map.
- First posted on arXiv 29 May 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 38)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [What Matters In On-Policy Reinforcement Learning? A Large-Scale Empirical Study](https://mlsanity.com/paper/2006.05990/) (2020)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [Legged Locomotion in Challenging Terrains using Egocentric Vision](https://mlsanity.com/paper/2211.07638/) (2022)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotion](https://mlsanity.com/paper/2210.10044/) (2022)
- [Concurrent Training of a Control Policy and a State Estimator for Dynamic and Robust Legged Locomotion](https://mlsanity.com/paper/2202.05481/) (2022)
- [ProSpect: Prompt Spectrum for Attribute-Aware Personalization of Diffusion Models](https://mlsanity.com/paper/2305.16225/) (2023)
- [UMI on Legs: Making Manipulation Policies Mobile with Manipulation-Centric Whole-body Controllers](https://mlsanity.com/paper/2407.10353/) (2024)
- [Agile But Safe: Learning Collision-Free High-Speed Legged Locomotion](https://mlsanity.com/paper/2401.17583/) (2024)
- [Visual Whole-Body Control for Legged Loco-Manipulation](https://mlsanity.com/paper/2403.16967/) (2024)
- [Advanced Skills by Learning Locomotion and Local Navigation End-to-End](https://mlsanity.com/paper/2209.12827/) (2022)
- [ASC: Adaptive Skill Coordination for Robotic Mobile Manipulation](https://mlsanity.com/paper/2304.00410/) (2023)
- [DribbleBot: Dynamic Legged Manipulation in the Wild](https://mlsanity.com/paper/2304.01159/) (2023)
- [A Unified MPC Framework for Whole-Body Dynamic Locomotion and Manipulation](https://mlsanity.com/paper/2103.00946/) (2021)
- [Combining Learning-based Locomotion Policy with Model-based Manipulation for Legged Mobile Manipulators](https://mlsanity.com/paper/2201.03871/) (2022)
- [Sim-to-Real Learning for Humanoid Box Loco-Manipulation](https://mlsanity.com/paper/2310.03191/) (2023)

## Built on by (most cited first, 19 of 19)

- [PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System](https://mlsanity.com/paper/2510.11072/) (2025)
- [HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos](https://mlsanity.com/paper/2602.02473/) (2026)
- [ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control](https://mlsanity.com/paper/2602.00401/) (2026)
- [Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints](https://mlsanity.com/paper/2510.18002/) (2025)
- [Multi-Embodiment Locomotion at Scale with extreme Embodiment Randomization](https://mlsanity.com/paper/2509.02815/) (2025)
- [Humanoid Whole-Body Badminton via an Annealed Reinforcement Learning Curriculum](https://mlsanity.com/paper/2511.11218/) (2025)
- [Learning Human-Like Badminton Skills for Humanoid Robots](https://mlsanity.com/paper/2602.08370/) (2026)
- [HARBOR: A Harness Framework for Agentic Robot Reinforcement Learning](https://mlsanity.com/paper/2606.08610/) (2026)
- [RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis](https://mlsanity.com/paper/2511.17045/) (2025)
- [From Detection to Association: Learning Discriminative Object Embeddings for Multi-Object Tracking](https://mlsanity.com/paper/2512.02392/) (2025)
- [RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning](https://mlsanity.com/paper/2606.11092/) (2026)
- [One-Shot Badminton Shuttle Detection for Mobile Robots](https://mlsanity.com/paper/2603.06691/) (2026)
- [Learning Dynamic Pick-and-Place for a Legged Manipulator](https://mlsanity.com/paper/2605.15713/) (2026)
- [1000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tennis](https://mlsanity.com/paper/2606.25620/) (2026)
- [TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes](https://mlsanity.com/paper/2606.26215/) (2026)
- [Play Like Champions: Counterfactual Feedback Generation in Latent Space](https://mlsanity.com/paper/2607.00190/) (2026)
- [Chess on Ice: Curling Tactical Decision-Making via Backward Induction and Deep Reinforcement Learning](https://mlsanity.com/paper/2608.02379/) (2026)
- [Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking](https://mlsanity.com/paper/2608.20087/) (2026)
- [PolyMorph: Learning Locomotion Policy for Cross-Embodiment Adaptation](https://mlsanity.com/paper/2610.19615/) (2026)

## Abstract (arXiv)

Coordinating the motion between lower and upper limbs and aligning limb control with perception are substantial challenges in robotics, particularly in dynamic environments. To this end, we introduce an approach for enabling legged mobile manipulators to play badminton, a task that requires precise coordination of perception, locomotion, and arm swinging. We propose a unified reinforcement learning-based control policy for whole-body visuomotor skills involving all degrees of freedom to achieve effective shuttlecock tracking and striking. This policy is informed by a perception noise model that utilizes real-world camera data, allowing for consistent perception error levels between simulation and deployment and encouraging learned active perception behaviors. Our method includes a shuttlecock prediction model, constrained reinforcement learning for robust motion control, and integrated system identification techniques to enhance deployment readiness. Extensive experimental results in a variety of environments validate the robot's capability to predict shuttlecock trajectories, navigate the service area effectively, and execute precise strikes against human players, demonstrating the feasibility of using legged mobile manipulators in complex and dynamic sports scenarios.
