# First Steps Towards Overhearing LLM Agents: A Case Study With Dungeons & Dragons Gameplay

arXiv: https://arxiv.org/abs/2505.22809 · HTML: https://mlsanity.com/paper/2505.22809/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 18 of its 81 references that are in the map.
- First posted on arXiv 28 May 2025.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 18 of 18)

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- [Large Language Models and Games: A Survey and Roadmap](https://mlsanity.com/paper/2402.18659/) (2024)
- [Do Massively Pretrained Language Models Make Better Storytellers?](https://mlsanity.com/paper/1909.10705/) (2019)
- [A Review of Prominent Paradigms for LLM-Based Agents: Tool Use (Including RAG), Planning, and Feedback Learning](https://mlsanity.com/paper/2406.05804/) (2024)
- [Creative Writing with an AI-Powered Writing Assistant: Perspectives from Professional Writers](https://mlsanity.com/paper/2211.05030/) (2022)
- [Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence](https://mlsanity.com/paper/2210.07109/) (2022)
- [Computer-Generated Music for Tabletop Role-Playing Games](https://mlsanity.com/paper/2008.07009/) (2020)
- [I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons](https://mlsanity.com/paper/2212.10060/) (2022)
- [Kani: A Lightweight and Highly Hackable Framework for Building Language Model Applications](https://mlsanity.com/paper/2309.05542/) (2023)

## Abstract (arXiv)

Much work has been done on conversational LLM agents which directly assist human users with tasks. We present an alternative paradigm for interacting with LLM agents, which we call "overhearing agents". These overhearing agents do not actively participate in conversation -- instead, they "listen in" on human-to-human conversations and perform background tasks or provide suggestions to assist the user. In this work, we explore the overhearing agents paradigm through the lens of Dungeons & Dragons gameplay. We present an in-depth study using large multimodal audio-language models as overhearing agents to assist a Dungeon Master. We perform a human evaluation to examine the helpfulness of such agents and find that some large audio-language models have the emergent ability to perform overhearing agent tasks using implicit audio cues. Finally, we release Python libraries and our project code to support further research into the overhearing agents paradigm at https://github.com/zhudotexe/overhearing_agents.
