# PS4PRO: Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization

arXiv: https://arxiv.org/abs/2505.22616 · HTML: https://mlsanity.com/paper/2505.22616/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 40 of its 48 references that are in the map.
- First posted on arXiv 28 May 2025.

## Builds on (most cited first, 30 of 40)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Argoverse 2: Next Generation Datasets for Self-Driving Perception and Forecasting](https://mlsanity.com/paper/2301.00493/) (2023)
- [Video Enhancement with Task-Oriented Flow](https://mlsanity.com/paper/1711.09078/) (2017)
- [KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3D](https://mlsanity.com/paper/2109.13410/) (2021)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [Super SloMo: High Quality Estimation of Multiple Intermediate Frames for Video Interpolation](https://mlsanity.com/paper/1712.00080/) (2017)
- [UniSim: A Neural Closed-Loop Sensor Simulator](https://mlsanity.com/paper/2308.01898/) (2023)
- [Depth-Aware Video Frame Interpolation](https://mlsanity.com/paper/1904.00830/) (2019)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Real-Time Intermediate Flow Estimation for Video Frame Interpolation](https://mlsanity.com/paper/2011.06294/) (2020)
- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [NeuRAD: Neural Rendering for Autonomous Driving](https://mlsanity.com/paper/2311.15260/) (2023)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models](https://mlsanity.com/paper/2302.12231/) (2023)
- [XVFI: eXtreme Video Frame Interpolation](https://mlsanity.com/paper/2103.16206/) (2021)
- [BMBC:Bilateral Motion Estimation with Bilateral Cost Volume for Video Interpolation](https://mlsanity.com/paper/2007.12622/) (2020)
- [MEMC-Net: Motion Estimation and Motion Compensation Driven Neural Network for Video Interpolation and Enhancement](https://mlsanity.com/paper/1810.08768/) (2018)
- [IFRNet: Intermediate Feature Refine Network for Efficient Frame Interpolation](https://mlsanity.com/paper/2205.14620/) (2022)
- [3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors](https://mlsanity.com/paper/2410.16266/) (2024)
- [Asymmetric Bilateral Motion Estimation for Video Frame Interpolation](https://mlsanity.com/paper/2108.06815/) (2021)
- [Extracting Motion and Appearance via Inter-Frame Attention for Efficient Video Frame Interpolation](https://mlsanity.com/paper/2303.00440/) (2023)
- [Urban Radiance Field Representation with Deformable Neural Mesh Primitives](https://mlsanity.com/paper/2307.10776/) (2023)

## Abstract (arXiv)

Neural rendering methods have gained significant attention for their ability to reconstruct 3D scenes from 2D images. The core idea is to take multiple views as input and optimize the reconstructed scene by minimizing the uncertainty in geometry and appearance across the views. However, the reconstruction quality is limited by the number of input views. This limitation is further pronounced in complex and dynamic scenes, where certain angles of objects are never seen. In this paper, we propose to use video frame interpolation as the data augmentation method for neural rendering. Furthermore, we design a lightweight yet high-quality video frame interpolation model, PS4PRO (Pixel-to-pixel Supervision for Photorealistic Rendering and Optimization). PS4PRO is trained on diverse video datasets, implicitly modeling camera movement as well as real-world 3D geometry. Our model performs as an implicit world prior, enriching the photo supervision for 3D reconstruction. By leveraging the proposed method, we effectively augment existing datasets for neural rendering methods. Our experimental results indicate that our method improves the reconstruction performance on both static and dynamic scenes.
