# Pure Exploration with Infinite Answers

arXiv: https://arxiv.org/abs/2505.22473 · HTML: https://mlsanity.com/paper/2505.22473/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 40 references that are in the map.
- First posted on arXiv 28 May 2025.

## Builds on (most cited first, 21 of 21)

- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [Simple Bayesian Algorithms for Best Arm Identification](https://mlsanity.com/paper/1602.08448/) (2016)
- [Mixture Martingales Revisited with Applications to Sequential Tests and Confidence Intervals](https://mlsanity.com/paper/1811.11419/) (2018)
- [Pure Exploration with Multiple Correct Answers](https://mlsanity.com/paper/1902.03475/) (2019)
- [Non-Asymptotic Pure Exploration by Solving Games](https://mlsanity.com/paper/1906.10431/) (2019)
- [Gamification of Pure Exploration for Linear Bandits](https://mlsanity.com/paper/2007.00953/) (2020)
- [Improving the Expected Improvement Algorithm](https://mlsanity.com/paper/1705.10033/) (2017)
- [Top Two Algorithms Revisited](https://mlsanity.com/paper/2206.05979/) (2022)
- [Efficient Pure Exploration for Combinatorial Bandits with Semi-Bandit Feedback](https://mlsanity.com/paper/2101.08534/) (2021)
- [Structure Adaptive Algorithms for Stochastic Bandits](https://mlsanity.com/paper/2007.00969/) (2020)
- [A/B/n Testing with Control in the Presence of Subpopulations](https://mlsanity.com/paper/2110.15573/) (2021)
- [Gradient Ascent for Active Exploration in Bandit Problems](https://mlsanity.com/paper/1905.08165/) (2019)
- [Sample complexity of partition identification using multi-armed bandits](https://mlsanity.com/paper/1811.05654/) (2018)
- [Optimal Best Markovian Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1912.00636/) (2019)
- [Best Arm Identification in Spectral Bandits](https://mlsanity.com/paper/2005.09841/) (2020)
- [Optimal Multi-Fidelity Best-Arm Identification](https://mlsanity.com/paper/2406.03033/) (2024)
- [Instance-dependent Sample Complexity Bounds for Zero-sum Matrix Games](https://mlsanity.com/paper/2303.10565/) (2023)
- [Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Bandits](https://mlsanity.com/paper/2310.16252/) (2023)
- [Best-Arm Identification in Unimodal Bandits](https://mlsanity.com/paper/2411.01898/) (2024)
- [Pure Exploration with Feedback Graphs](https://mlsanity.com/paper/2503.07824/) (2025)
- [The Batch Complexity of Bandit Pure Exploration](https://mlsanity.com/paper/2502.01425/) (2025)

## Built on by (most cited first, 1 of 1)

- [Non-Asymptotic Best Policy Identification Guarantees in Online Reinforcement Learning](https://mlsanity.com/paper/2607.17201/) (2026)

## Abstract (arXiv)

We study pure exploration problems in which the set of correct answers is possibly infinite. For example, such problems arise when regressing a continuous function on the means of the bandit or when learning Nash equilibria by querying noisy values of the payoff matrix. We derive an instance-dependent lower bound for these problems. By analyzing it, we discuss why existing methods (i.e., Sticky Track-and-Stop) for finite answer problems fail at being asymptotically optimal in this more general setting. Finally, we present a framework, Sticky-Sequence Track-and-Stop, which generalizes both Track-and-Stop and Sticky Track-and-Stop, and that enjoys asymptotic optimality. Due to its generality, our analysis also highlights special cases where existing methods enjoy optimality.
