# Neural Face Skinning for Mesh-agnostic Facial Expression Cloning

arXiv: https://arxiv.org/abs/2505.22416 · HTML: https://mlsanity.com/paper/2505.22416/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 50 references that are in the map.
- First posted on arXiv 28 May 2025.

## Builds on (most cited first, 17 of 17)

- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [DiffusionNet: Discretization Agnostic Learning on Surfaces](https://mlsanity.com/paper/2012.00888/) (2020)
- [3D-CODED : 3D Correspondences by Deep Deformation](https://mlsanity.com/paper/1806.05228/) (2018)
- [Learning Formation of Physically-Based Face Attributes](https://mlsanity.com/paper/2004.03458/) (2020)
- [Neural 3D Morphable Models: Spiral Convolutional Networks for 3D Shape Representation Learning and Generation](https://mlsanity.com/paper/1905.02876/) (2019)
- [Multiface: A Dataset for Neural Face Rendering](https://mlsanity.com/paper/2207.11243/) (2022)
- [Variational Autoencoders for Deforming 3D Mesh Models](https://mlsanity.com/paper/1709.04307/) (2017)
- [MeshCNN: A Network with an Edge](https://mlsanity.com/paper/1809.05910/) (2018)
- [Disentangled Representation Learning for 3D Face Shape](https://mlsanity.com/paper/1902.09887/) (2019)
- [Multilinear Wavelets: A Statistical Shape Space for Human Faces](https://mlsanity.com/paper/1401.2818/) (2014)
- [Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes](https://mlsanity.com/paper/2205.02904/) (2022)
- [Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild](https://mlsanity.com/paper/2305.08296/) (2023)
- [Zero-shot Pose Transfer for Unrigged Stylized 3D Characters](https://mlsanity.com/paper/2306.00200/) (2023)
- [Clustering of the Blendshape Facial Model](https://mlsanity.com/paper/2110.15313/) (2021)
- [Anatomically Constrained Implicit Face Models](https://mlsanity.com/paper/2312.07538/) (2023)

## Built on by (most cited first, 5 of 5)

- [MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer](https://mlsanity.com/paper/2511.18370/) (2025)
- [OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies](https://mlsanity.com/paper/2606.08043/) (2026)
- [Improving Facial Rig Semantics for Tracking and Retargeting](https://mlsanity.com/paper/2508.08429/) (2025)
- [FreeTalk: Emotional Topology-Free 3D Talking Heads](https://mlsanity.com/paper/2603.15512/) (2026)
- [TopoRig: Topology-Agnostic Facial Rigging via Multi-Source Supervision](https://mlsanity.com/paper/2609.15746/) (2026)

## Abstract (arXiv)

Accurately retargeting facial expressions to a face mesh while enabling manipulation is a key challenge in facial animation retargeting. Recent deep-learning methods address this by encoding facial expressions into a global latent code, but they often fail to capture fine-grained details in local regions. While some methods improve local accuracy by transferring deformations locally, this often complicates overall control of the facial expression. To address this, we propose a method that combines the strengths of both global and local deformation models. Our approach enables intuitive control and detailed expression cloning across diverse face meshes, regardless of their underlying structures. The core idea is to localize the influence of the global latent code on the target mesh. Our model learns to predict skinning weights for each vertex of the target face mesh through indirect supervision from predefined segmentation labels. These predicted weights localize the global latent code, enabling precise and region-specific deformations even for meshes with unseen shapes. We supervise the latent code using Facial Action Coding System (FACS)-based blendshapes to ensure interpretability and allow straightforward editing of the generated animation. Through extensive experiments, we demonstrate improved performance over state-of-the-art methods in terms of expression fidelity, deformation transfer accuracy, and adaptability across diverse mesh structures.
