# Learning Fine-Grained Geometry for Sparse-View Splatting via Cascade Depth Loss

arXiv: https://arxiv.org/abs/2505.22279 · HTML: https://mlsanity.com/paper/2505.22279/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 44 references that are in the map.
- First posted on arXiv 28 May 2025.

## Builds on (most cited first, 30 of 40)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [Visual Geometry Grounded Deep Structure From Motion](https://mlsanity.com/paper/2312.04563/) (2023)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes](https://mlsanity.com/paper/2104.06935/) (2021)
- [Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs](https://mlsanity.com/paper/2408.13912/) (2024)
- [Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images](https://mlsanity.com/paper/2311.13398/) (2023)
- [NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance](https://mlsanity.com/paper/2312.00846/) (2023)
- [SparseGS: Sparse View Synthesis using 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00206/) (2023)
- [CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization](https://mlsanity.com/paper/2405.12110/) (2024)
- [CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians](https://mlsanity.com/paper/2403.19495/) (2024)
- [A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2311.12897/) (2023)
- [HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction](https://mlsanity.com/paper/2410.06245/) (2024)

## Built on by (most cited first, 1 of 1)

- [SatSurfGS: Generalizable 2D Gaussian Splatting for Sparse-View Satellite Surface Reconstruction](https://mlsanity.com/paper/2605.07181/) (2026)

## Abstract (arXiv)

Novel view synthesis is a fundamental task in 3D computer vision that aims to reconstruct photorealistic images from novel viewpoints given a set of posed images. However, reconstruction quality degrades sharply under sparse-view conditions due to insufficient geometric cues. Existing methods, including Neural Radiance Fields (NeRF) and more recent 3D Gaussian Splatting (3DGS), often exhibit blurred details and structural artifacts when trained from sparse observations. Recent works have identified rendered depth quality as a key factor in mitigating these artifacts, as it directly affects geometric accuracy and view consistency. However, effectively leveraging depth under sparse views remains challenging. Depth priors can be noisy or misaligned with rendered geometry, and single-scale supervision often fails to capture both global structure and fine details. To address these challenges, we introduce Hierarchical Depth-Guided Splatting (HDGS), a depth supervision framework that progressively refines geometry from coarse to fine levels. Central to HDGS is our novel Cascade Pearson Correlation Loss (CPCL), which enforces consistency between rendered and estimated depth priors across multiple spatial scales. By enforcing multi-scale depth consistency, our method improves structural fidelity in sparse-view reconstruction. Experiments on LLFF and DTU demonstrate state-of-the-art performance under sparse-view settings.
