# Rethinking Gradient-based Adversarial Attacks on Point Cloud Classification

arXiv: https://arxiv.org/abs/2505.21854 · HTML: https://mlsanity.com/paper/2505.21854/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 37 of its 58 references that are in the map.
- First posted on arXiv 28 May 2025.

## Builds on (most cited first, 30 of 37)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Towards Evaluating the Robustness of Neural Networks](https://mlsanity.com/paper/1608.04644/) (2016)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [KPConv: Flexible and Deformable Convolution for Point Clouds](https://mlsanity.com/paper/1904.08889/) (2019)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [PointCNN: Convolution On X-Transformed Points](https://mlsanity.com/paper/1801.07791/) (2018)
- [PCT: Point cloud transformer](https://mlsanity.com/paper/2012.09688/) (2020)
- [Multi-View 3D Object Detection Network for Autonomous Driving](https://mlsanity.com/paper/1611.07759/) (2016)
- [PointConv: Deep Convolutional Networks on 3D Point Clouds](https://mlsanity.com/paper/1811.07246/) (2018)
- [Frustum PointNets for 3D Object Detection from RGB-D Data](https://mlsanity.com/paper/1711.08488/) (2017)
- [Revisiting Point Cloud Classification: A New Benchmark Dataset and Classification Model on Real-World Data](https://mlsanity.com/paper/1908.04616/) (2019)
- [Large-scale Point Cloud Semantic Segmentation with Superpoint Graphs](https://mlsanity.com/paper/1711.09869/) (2017)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Point-GNN: Graph Neural Network for 3D Object Detection in a Point Cloud](https://mlsanity.com/paper/2003.01251/) (2020)
- [PAConv: Position Adaptive Convolution with Dynamic Kernel Assembling on Point Clouds](https://mlsanity.com/paper/2103.14635/) (2021)
- [Walk in the Cloud: Learning Curves for Point Clouds Shape Analysis](https://mlsanity.com/paper/2105.01288/) (2021)
- [Generating 3D Adversarial Point Clouds](https://mlsanity.com/paper/1809.07016/) (2018)
- [PointCloud Saliency Maps](https://mlsanity.com/paper/1812.01687/) (2018)
- [Extending Adversarial Attacks and Defenses to Deep 3D Point Cloud Classifiers](https://mlsanity.com/paper/1901.03006/) (2019)
- [AdvPC: Transferable Adversarial Perturbations on 3D Point Clouds](https://mlsanity.com/paper/1912.00461/) (2019)
- [A-CNN: Annularly Convolutional Neural Networks on Point Clouds](https://mlsanity.com/paper/1904.08017/) (2019)
- [Robustness of 3D Deep Learning in an Adversarial Setting](https://mlsanity.com/paper/1904.00923/) (2019)
- [Shape-invariant 3D Adversarial Point Clouds](https://mlsanity.com/paper/2203.04041/) (2022)
- [Imperceptible Transfer Attack and Defense on 3D Point Cloud Classification](https://mlsanity.com/paper/2111.10990/) (2021)
- [3D Adversarial Attacks Beyond Point Cloud](https://mlsanity.com/paper/2104.12146/) (2021)
- [Isometric 3D Adversarial Examples in the Physical World](https://mlsanity.com/paper/2210.15291/) (2022)
- [Hide in Thicket: Generating Imperceptible and Rational Adversarial Perturbations on 3D Point Clouds](https://mlsanity.com/paper/2403.05247/) (2024)
- [GraphTER: Unsupervised Learning of Graph Transformation Equivariant Representations via Auto-Encoding Node-wise Transformations](https://mlsanity.com/paper/1911.08142/) (2019)

## Abstract (arXiv)

Gradient-based adversarial attacks are widely used to evaluate the robustness of 3D point cloud classifiers, yet they often rely on uniform update rules that neglect point-wise heterogeneity, leading to perceptible perturbations. We propose two complementary strategies to improve both the effectiveness and imperceptibility of the attack. WAAttack employs weighted gradients to dynamically adjust per-point perturbation magnitudes and uses an adaptive step size strategy to regulate the global perturbation scale. SubAttack partitions the point cloud into subsets and, at each iteration, perturbs only those combinations with high adversarial efficacy and low perceptual saliency. Together, these methods offer a principled refinement of gradient-based attacks for 3D point clouds. Extensive experiments show that our approach consistently outperforms state-of-the-art methods in generating highly imperceptible adversarial examples. The code is available at https://github.com/chenjun0326/WASubAttack.
