# UniMoGen: Universal Motion Generation

arXiv: https://arxiv.org/abs/2505.21837 · HTML: https://mlsanity.com/paper/2505.21837/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 23 references that are in the map.
- First posted on arXiv 28 May 2025.

## Builds on (most cited first, 12 of 12)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Group Normalization](https://mlsanity.com/paper/1803.08494/) (2018)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control](https://mlsanity.com/paper/2410.05260/) (2024)
- [Seamless Human Motion Composition with Blended Positional Encodings](https://mlsanity.com/paper/2402.15509/) (2024)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)
- [Taming Diffusion Probabilistic Models for Character Control](https://mlsanity.com/paper/2404.15121/) (2024)
- [MotionLab: Unified Human Motion Generation and Editing via the Motion-Condition-Motion Paradigm](https://mlsanity.com/paper/2502.02358/) (2025)

## Built on by (most cited first, 5 of 5)

- [Motion Generation: A Survey of Generative Approaches and Benchmarks](https://mlsanity.com/paper/2507.05419/) (2025)
- [FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifolds](https://mlsanity.com/paper/2512.09423/) (2025)
- [NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control](https://mlsanity.com/paper/2605.20209/) (2026)
- [TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons](https://mlsanity.com/paper/2610.04529/) (2026)
- [Image Diffusion Models Are Good 3D Human Motion Generators](https://mlsanity.com/paper/2610.14254/) (2026)

## Abstract (arXiv)

Motion generation is a cornerstone of computer graphics, animation, gaming, and robotics, enabling the creation of realistic and varied character movements. A significant limitation of existing methods is their reliance on specific skeletal structures, which restricts their versatility across different characters. To overcome this, we introduce UniMoGen, a novel UNet-based diffusion model designed for skeleton-agnostic motion generation. UniMoGen can be trained on motion data from diverse characters, such as humans and animals, without the need for a predefined maximum number of joints. By dynamically processing only the necessary joints for each character, our model achieves both skeleton agnosticism and computational efficiency. Key features of UniMoGen include controllability via style and trajectory inputs, and the ability to continue motions from past frames. We demonstrate UniMoGen's effectiveness on the 100style dataset, where it outperforms state-of-the-art methods in diverse character motion generation. Furthermore, when trained on both the 100style and LAFAN1 datasets, which use different skeletons, UniMoGen achieves high performance and improved efficiency across both skeletons. These results highlight UniMoGen's potential to advance motion generation by providing a flexible, efficient, and controllable solution for a wide range of character animations.
