# Any-to-Bokeh: Arbitrary-Subject Video Refocusing with Video Diffusion Model

arXiv: https://arxiv.org/abs/2505.21593 · HTML: https://mlsanity.com/paper/2505.21593/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 31 of its 49 references that are in the map.
- First posted on arXiv 27 May 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 31)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [GLIGEN: Open-Set Grounded Text-to-Image Generation](https://mlsanity.com/paper/2301.07093/) (2023)
- [Albumentations: fast and flexible image augmentations](https://mlsanity.com/paper/1809.06839/) (2018)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editing](https://mlsanity.com/paper/2306.14435/) (2023)
- [DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory](https://mlsanity.com/paper/2308.08089/) (2023)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [Real-Time High-Resolution Background Matting](https://mlsanity.com/paper/2012.07810/) (2020)
- [MotionDirector: Motion Customization of Text-to-Video Diffusion Models](https://mlsanity.com/paper/2310.08465/) (2023)
- [DragAnything: Motion Control for Anything using Entity Representation](https://mlsanity.com/paper/2403.07420/) (2024)
- [One-Step Image Translation with Text-to-Image Models](https://mlsanity.com/paper/2403.12036/) (2024)
- [MotionClone: Training-Free Motion Cloning for Controllable Video Generation](https://mlsanity.com/paper/2406.05338/) (2024)
- [Bridging Composite and Real: Towards End-to-end Deep Image Matting](https://mlsanity.com/paper/2010.16188/) (2020)
- [Synthetic Depth-of-Field with a Single-Camera Mobile Phone](https://mlsanity.com/paper/1806.04171/) (2018)
- [Rendering Natural Camera Bokeh Effect with Deep Learning](https://mlsanity.com/paper/2006.05698/) (2020)
- [BokehMe: When Neural Rendering Meets Classical Rendering](https://mlsanity.com/paper/2206.12614/) (2022)
- [Synthetic Defocus and Look-Ahead Autofocus for Casual Videography](https://mlsanity.com/paper/1905.06326/) (2019)
- [Generative Photography: Scene-Consistent Camera Control for Realistic Text-to-Image Synthesis](https://mlsanity.com/paper/2412.02168/) (2024)
- [SteReFo: Efficient Image Refocusing with Stereo Vision](https://mlsanity.com/paper/1909.13395/) (2019)
- [Drag-A-Video: Non-rigid Video Editing with Point-based Interaction](https://mlsanity.com/paper/2312.02936/) (2023)
- [Aperture Supervision for Monocular Depth Estimation](https://mlsanity.com/paper/1711.07933/) (2017)
- [Dr.Bokeh: DiffeRentiable Occlusion-aware Bokeh Rendering](https://mlsanity.com/paper/2308.08843/) (2023)
- [Stacked Deep Multi-Scale Hierarchical Network for Fast Bokeh Effect Rendering from a Single Image](https://mlsanity.com/paper/2105.07174/) (2021)
- [MPIB: An MPI-Based Bokeh Rendering Framework for Realistic Partial Occlusion Effects](https://mlsanity.com/paper/2207.08403/) (2022)
- [Bokehlicious: Photorealistic Bokeh Rendering with Controllable Apertures](https://mlsanity.com/paper/2503.16067/) (2025)
- [Bokeh Diffusion: Defocus Blur Control in Text-to-Image Diffusion Models](https://mlsanity.com/paper/2503.08434/) (2025)

## Built on by (most cited first, 1 of 1)

- [Towards Photorealistic and Efficient Bokeh Rendering via Diffusion Framework](https://mlsanity.com/paper/2605.07429/) (2026)

## Abstract (arXiv)

Diffusion models have recently emerged as powerful tools for camera simulation, enabling both geometric transformations and realistic optical effects. Among these, image-based bokeh rendering has shown promising results, but diffusion for video bokeh remains unexplored. Existing image-based methods are plagued by temporal flickering and inconsistent blur transitions, while current video editing methods lack explicit control over the focus plane and bokeh intensity. These issues limit their applicability for controllable video bokeh. In this work, we propose a one-step diffusion framework for generating temporally coherent, depth-aware video bokeh rendering. The framework employs a multi-plane image (MPI) representation adapted to the focal plane to condition the video diffusion model, thereby enabling it to exploit strong 3D priors from pretrained backbones. To further enhance temporal stability, depth robustness, and detail preservation, we introduce a progressive training strategy. Experiments on synthetic and real-world benchmarks demonstrate superior temporal coherence, spatial accuracy, and controllability, outperforming prior baselines. This work represents the first dedicated diffusion framework for video bokeh generation, establishing a new baseline for temporally coherent and controllable depth-of-field effects.
