# Diffusion Model-based Activity Completion for AI Motion Capture from Videos

arXiv: https://arxiv.org/abs/2505.21566 · HTML: https://mlsanity.com/paper/2505.21566/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 33 of its 48 references that are in the map.
- First posted on arXiv 27 May 2025.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [StyleGAN-V: A Continuous Video Generator with the Price, Image Quality and Perks of StyleGAN2](https://mlsanity.com/paper/2112.14683/) (2021)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Time](https://mlsanity.com/paper/2211.03375/) (2022)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [Human Motion Generation: A Survey](https://mlsanity.com/paper/2307.10894/) (2023)
- [Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimation](https://mlsanity.com/paper/2011.11534/) (2020)
- [HumanMAC: Masked Motion Completion for Human Motion Prediction](https://mlsanity.com/paper/2302.03665/) (2023)
- [ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation](https://mlsanity.com/paper/2203.07706/) (2022)
- [PoseFix: Model-agnostic General Human Pose Refinement Network](https://mlsanity.com/paper/1812.03595/) (2018)
- [BoDiffusion: Diffusing Sparse Observations for Full-Body Human Motion Synthesis](https://mlsanity.com/paper/2304.11118/) (2023)
- [3D Human Mesh Estimation from Virtual Markers](https://mlsanity.com/paper/2303.11726/) (2023)
- [WINNet: Wavelet-inspired Invertible Network for Image Denoising](https://mlsanity.com/paper/2109.06381/) (2021)
- [Plan, Posture and Go: Towards Open-World Text-to-Motion Generation](https://mlsanity.com/paper/2312.14828/) (2023)
- [Aggregated Multi-GANs for Controlled 3D Human Motion Prediction](https://mlsanity.com/paper/2103.09755/) (2021)

## Abstract (arXiv)

AI-based motion capture is an emerging technology that offers a cost-effective alternative to traditional motion capture systems. However, current AI motion capture methods rely entirely on observed video sequences, similar to conventional motion capture. This means that all human actions must be predefined, and movements outside the observed sequences are not possible. To address this limitation, we aim to apply AI motion capture to virtual humans, where flexible actions beyond the observed sequences are required. We assume that while many action fragments exist in the training data, the transitions between them may be missing. To bridge these gaps, we propose a diffusion-model-based action completion technique that generates complementary human motion sequences, ensuring smooth and continuous movements. By introducing a gate module and a position-time embedding module, our approach achieves competitive results on the Human3.6M dataset. Our experimental results show that (1) MDC-Net outperforms existing methods in ADE, FDE, and MMADE but is slightly less accurate in MMFDE, (2) MDC-Net has a smaller model size (16.84M) compared to HumanMAC (28.40M), and (3) MDC-Net generates more natural and coherent motion sequences. Additionally, we propose a method for extracting sensor data, including acceleration and angular velocity, from human motion sequences.
