# Empowering Vector Graphics with Consistently Arbitrary Viewing and View-dependent Visibility

arXiv: https://arxiv.org/abs/2505.21377 · HTML: https://mlsanity.com/paper/2505.21377/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 57 references that are in the map.
- First posted on arXiv 27 May 2025.

## Builds on (most cited first, 30 of 45)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Null-text Inversion for Editing Real Images using Guided Diffusion Models](https://mlsanity.com/paper/2211.09794/) (2022)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders](https://mlsanity.com/paper/2106.14843/) (2021)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [Text-to-3D with Classifier Score Distillation](https://mlsanity.com/paper/2310.19415/) (2023)
- [Im2Vec: Synthesizing Vector Graphics without Vector Supervision](https://mlsanity.com/paper/2102.02798/) (2021)
- [VectorFusion: Text-to-SVG by Abstracting Pixel-Based Diffusion Models](https://mlsanity.com/paper/2211.11319/) (2022)
- [HiFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance](https://mlsanity.com/paper/2305.18766/) (2023)
- [A Learned Representation for Scalable Vector Graphics](https://mlsanity.com/paper/1904.02632/) (2019)
- [DreamTime: An Improved Optimization Strategy for Diffusion-Guided 3D Generation](https://mlsanity.com/paper/2306.12422/) (2023)
- [SVGDreamer: Text Guided SVG Generation with Diffusion Model](https://mlsanity.com/paper/2312.16476/) (2023)

## Built on by (most cited first, 1 of 1)

- [3DrawAgent: Teaching LLM to Draw in 3D with Early Contrastive Experience](https://mlsanity.com/paper/2604.08042/) (2026)

## Abstract (arXiv)

This work presents a novel text-to-vector graphics generation approach, Dream3DVG, allowing for arbitrary viewpoint viewing, progressive detail optimization, and view-dependent occlusion awareness. Our approach is a dual-branch optimization framework, consisting of an auxiliary 3D Gaussian Splatting optimization branch and a 3D vector graphics optimization branch. The introduced 3DGS branch can bridge the domain gaps between text prompts and vector graphics with more consistent guidance. Moreover, 3DGS allows for progressive detail control by scheduling classifier-free guidance, facilitating guiding vector graphics with coarse shapes at the initial stages and finer details at later stages. We also improve the view-dependent occlusions by devising a visibility-awareness rendering module. Extensive results on 3D sketches and 3D iconographies, demonstrate the superiority of the method on different abstraction levels of details, cross-view consistency, and occlusion-aware stroke culling.
