# GGBond: Growing Graph-Based AI-Agent Society for Socially-Aware Recommender Simulation

arXiv: https://arxiv.org/abs/2505.21154 · HTML: https://mlsanity.com/paper/2505.21154/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 51 references that are in the map.
- First posted on arXiv 27 May 2025.

## Builds on (most cited first, 27 of 27)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Self-Attentive Sequential Recommendation](https://mlsanity.com/paper/1808.09781/) (2018)
- [LightGCN: Simplifying and Powering Graph Convolution Network for Recommendation](https://mlsanity.com/paper/2002.02126/) (2020)
- [Large Language Model based Multi-Agents: A Survey of Progress and Challenges](https://mlsanity.com/paper/2402.01680/) (2024)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [Image-based Recommendations on Styles and Substitutes](https://mlsanity.com/paper/1506.04757/) (2015)
- [Variational Autoencoders for Collaborative Filtering](https://mlsanity.com/paper/1802.05814/) (2018)
- [S3: Social-network Simulation System with Large Language Model-Empowered Agents](https://mlsanity.com/paper/2307.14984/) (2023)
- [AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society](https://mlsanity.com/paper/2502.08691/) (2025)
- [User Behavior Simulation with Large Language Model based Agents](https://mlsanity.com/paper/2306.02552/) (2023)
- [Exploring Large Language Model based Intelligent Agents: Definitions, Methods, and Prospects](https://mlsanity.com/paper/2401.03428/) (2024)
- [OASIS: Open Agent Social Interaction Simulations with One Million Agents](https://mlsanity.com/paper/2411.11581/) (2024)
- [RecSim: A Configurable Simulation Platform for Recommender Systems](https://mlsanity.com/paper/1909.04847/) (2019)
- [On Generative Agents in Recommendation](https://mlsanity.com/paper/2310.10108/) (2023)
- [A Survey of Graph Neural Networks for Social Recommender Systems](https://mlsanity.com/paper/2212.04481/) (2022)
- [GenSim: A General Social Simulation Platform with Large Language Model based Agents](https://mlsanity.com/paper/2410.04360/) (2024)
- [SimUSER: Simulating User Behavior with Large Language Models for Recommender System Evaluation](https://mlsanity.com/paper/2504.12722/) (2025)
- [KuaiSim: A Comprehensive Simulator for Recommender Systems](https://mlsanity.com/paper/2309.12645/) (2023)
- [RecSim NG: Toward Principled Uncertainty Modeling for Recommender Ecosystems](https://mlsanity.com/paper/2103.08057/) (2021)
- [Enhancing Trust in LLM-Based AI Automation Agents: New Considerations and Future Challenges](https://mlsanity.com/paper/2308.05391/) (2023)
- [Agentic Feedback Loop Modeling Improves Recommendation and User Simulation](https://mlsanity.com/paper/2410.20027/) (2024)
- [Behavior Alignment: A New Perspective of Evaluating LLM-based Conversational Recommender Systems](https://mlsanity.com/paper/2404.11773/) (2024)
- [Challenging Low Homophily in Social Recommendation](https://mlsanity.com/paper/2401.14606/) (2024)
- [Invariance Matters: Empowering Social Recommendation via Graph Invariant Learning](https://mlsanity.com/paper/2504.10432/) (2025)
- [Twenty Years of Personality Computing: Threats, Challenges and Future Directions](https://mlsanity.com/paper/2503.02082/) (2025)
- [A First Principles Approach to Trust-Based Recommendation Systems in Social Networks](https://mlsanity.com/paper/2407.00062/) (2024)

## Built on by (most cited first, 3 of 3)

- [Agentic Recommender System with Hierarchical Belief-State Memory](https://mlsanity.com/paper/2605.14401/) (2026)
- [Autonomous Information Seeking: A Roadmap for Agentic Recommender Systems](https://mlsanity.com/paper/2607.04433/) (2026)
- [CORAL: An LLM-Native Harness for Production Recommender Systems](https://mlsanity.com/paper/2609.02730/) (2026)

## Abstract (arXiv)

Current personalized recommender systems predominantly rely on static offline data for algorithm design and evaluation, significantly limiting their ability to capture long-term user preference evolution and social influence dynamics in real-world scenarios. To address this fundamental challenge, we propose a high-fidelity social simulation platform integrating human-like cognitive agents and dynamic social interactions to realistically simulate user behavior evolution under recommendation interventions. Specifically, the system comprises a population of Sim-User Agents, each equipped with a five-layer cognitive architecture that encapsulates key psychological mechanisms, including episodic memory, affective state transitions, adaptive preference learning, and dynamic trust-risk assessments. In particular, we innovatively introduce the Intimacy--Curiosity--Reciprocity--Risk (ICR2) motivational engine grounded in psychological and sociological theories, enabling more realistic user decision-making processes. Furthermore, we construct a multilayer heterogeneous social graph (GGBond Graph) supporting dynamic relational evolution, effectively modeling users' evolving social ties and trust dynamics based on interest similarity, personality alignment, and structural homophily. During system operation, agents autonomously respond to recommendations generated by typical recommender algorithms (e.g., Matrix Factorization, MultVAE, LightGCN), deciding whether to consume, rate, and share content while dynamically updating their internal states and social connections, thereby forming a stable, multi-round feedback loop. This innovative design transcends the limitations of traditional static datasets, providing a controlled, observable environment for evaluating long-term recommender effects.
