# Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles

arXiv: https://arxiv.org/abs/2505.21060 · HTML: https://mlsanity.com/paper/2505.21060/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 56 references that are in the map.
- First posted on arXiv 27 May 2025.

## Builds on (most cited first, 30 of 47)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [Universal Style Transfer via Feature Transforms](https://mlsanity.com/paper/1705.08086/) (2017)
- [Softmax Splatting for Video Frame Interpolation](https://mlsanity.com/paper/2003.05534/) (2020)
- [No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images](https://mlsanity.com/paper/2410.24207/) (2024)
- [Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Image](https://mlsanity.com/paper/2012.09855/) (2020)
- [Arbitrary Style Transfer with Style-Attentional Networks](https://mlsanity.com/paper/1812.02342/) (2018)
- [GeoNeRF: Generalizing NeRF with Geometry Priors](https://mlsanity.com/paper/2111.13539/) (2021)
- [Point-Based Neural Rendering with Per-View Optimization](https://mlsanity.com/paper/2109.02369/) (2021)
- [StyTr2: Image Style Transfer with Transformers](https://mlsanity.com/paper/2105.14576/) (2021)
- [AdaAttN: Revisit Attention Mechanism in Arbitrary Neural Style Transfer](https://mlsanity.com/paper/2108.03647/) (2021)
- [Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs](https://mlsanity.com/paper/2408.13912/) (2024)
- [ARF: Artistic Radiance Fields](https://mlsanity.com/paper/2206.06360/) (2022)

## Built on by (most cited first, 4 of 4)

- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting](https://mlsanity.com/paper/2509.26455/) (2025)
- [SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2602.24020/) (2026)
- [AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting](https://mlsanity.com/paper/2602.04043/) (2026)

## Abstract (arXiv)

Stylizing 3D scenes instantly while maintaining multi-view consistency and faithfully resembling a style image remains a significant challenge. Current state-of-the-art 3D stylization methods typically involve computationally intensive test-time optimization to transfer artistic features into a pretrained 3D representation, often requiring dense posed input images. In contrast, leveraging recent advances in feed-forward reconstruction models, we demonstrate a novel approach to achieve direct 3D stylization in less than a second using unposed sparse-view scene images and an arbitrary style image. To address the inherent decoupling between reconstruction and stylization, we introduce a branched architecture that separates structure modeling and appearance shading, effectively preventing stylistic transfer from distorting the underlying 3D scene structure. Furthermore, we adapt an identity loss to facilitate pre-training our stylization model through the novel view synthesis task. This strategy also allows our model to retain its original reconstruction capabilities while being fine-tuned for stylization. Comprehensive evaluations, using both in-domain and out-of-domain datasets, demonstrate that our approach produces high-quality stylized 3D content that achieve a superior blend of style and scene appearance, while also outperforming existing methods in terms of multi-view consistency and efficiency.
