# Exploring Timeline Control for Facial Motion Generation

arXiv: https://arxiv.org/abs/2505.20861 · HTML: https://mlsanity.com/paper/2505.20861/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 65 references that are in the map.
- First posted on arXiv 27 May 2025.

## Builds on (most cited first, 30 of 52)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions](https://mlsanity.com/paper/2402.17485/) (2024)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animation](https://mlsanity.com/paper/2406.08801/) (2024)
- [EchoMimic: Lifelike Audio-Driven Portrait Animations through Editable Landmark Conditions](https://mlsanity.com/paper/2407.08136/) (2024)
- [AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation](https://mlsanity.com/paper/2403.17694/) (2024)
- [VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time](https://mlsanity.com/paper/2404.10667/) (2024)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [TEACH: Temporal Action Composition for 3D Humans](https://mlsanity.com/paper/2209.04066/) (2022)
- [EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animation](https://mlsanity.com/paper/2303.11089/) (2023)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [CelebV-Text: A Large-Scale Facial Text-Video Dataset](https://mlsanity.com/paper/2303.14717/) (2023)
- [Loopy: Taming Audio-Driven Portrait Avatar with Long-Term Motion Dependency](https://mlsanity.com/paper/2409.02634/) (2024)
- [FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Dataset](https://mlsanity.com/paper/2203.14057/) (2022)
- [Emotional Speech-Driven Animation with Content-Emotion Disentanglement](https://mlsanity.com/paper/2306.08990/) (2023)
- [Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation](https://mlsanity.com/paper/2401.08559/) (2024)
- [From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations](https://mlsanity.com/paper/2401.01885/) (2024)
- [DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models](https://mlsanity.com/paper/2310.00434/) (2023)
- [Seamless Human Motion Composition with Blended Positional Encodings](https://mlsanity.com/paper/2402.15509/) (2024)
- [EDTalk: Efficient Disentanglement for Emotional Talking Head Synthesis](https://mlsanity.com/paper/2404.01647/) (2024)

## Built on by (most cited first, 4 of 4)

- [StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars](https://mlsanity.com/paper/2512.22065/) (2025)
- [CogPortrait: Fine-Grained Eye-Region Control in Portrait Animation via Hierarchical Agent Planning](https://mlsanity.com/paper/2605.28056/) (2026)
- [KeyframeFace: Language-Driven Facial Animation via Semantic Keyframes](https://mlsanity.com/paper/2512.11321/) (2025)
- [EmoZone-Talker: Regional Semantic Control of Audio-Driven 3DGS Talking Heads via Facial Action Units](https://mlsanity.com/paper/2606.15848/) (2026)

## Abstract (arXiv)

This paper introduces a new control signal for facial motion generation: timeline control. Compared to audio and text signals, timelines provide more fine-grained control, such as generating specific facial motions with precise timing. Users can specify a multi-track timeline of facial actions arranged in temporal intervals, allowing precise control over the timing of each action. To model the timeline control capability, We first annotate the time intervals of facial actions in natural facial motion sequences at a frame-level granularity. This process is facilitated by Toeplitz Inverse Covariance-based Clustering to minimize human labor. Based on the annotations, we propose a diffusion-based generation model capable of generating facial motions that are natural and accurately aligned with input timelines. Our method supports text-guided motion generation by using ChatGPT to convert text into timelines. Experimental results show that our method can annotate facial action intervals with satisfactory accuracy, and produces natural facial motions accurately aligned with timelines.
