# ManiTaskGen: A Comprehensive Task Generator for Benchmarking and Improving Vision-Language Agents on Embodied Decision-Making

arXiv: https://arxiv.org/abs/2505.20726 · HTML: https://mlsanity.com/paper/2505.20726/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 32 of its 61 references that are in the map.
- First posted on arXiv 27 May 2025.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 32)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Finetuned Language Models Are Zero-Shot Learners](https://mlsanity.com/paper/2109.01652/) (2021)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Gemma: Open Models Based on Gemini Research and Technology](https://mlsanity.com/paper/2403.08295/) (2024)
- [Gemini: A Family of Highly Capable Multimodal Models](https://mlsanity.com/paper/2312.11805/) (2023)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [AgentTuning: Enabling Generalized Agent Abilities for LLMs](https://mlsanity.com/paper/2310.12823/) (2023)
- [ReFT: Reasoning with Reinforced Fine-Tuning](https://mlsanity.com/paper/2401.08967/) (2024)
- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [Trial and Error: Exploration-Based Trajectory Optimization for LLM Agents](https://mlsanity.com/paper/2403.02502/) (2024)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [Autonomous Evaluation and Refinement of Digital Agents](https://mlsanity.com/paper/2404.06474/) (2024)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [GenSim: Generating Robotic Simulation Tasks via Large Language Models](https://mlsanity.com/paper/2310.01361/) (2023)
- [VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents](https://mlsanity.com/paper/2408.06327/) (2024)
- [AgentGen: Enhancing Planning Abilities for Large Language Model based Agent via Environment and Task Generation](https://mlsanity.com/paper/2408.00764/) (2024)
- [EmbodiedEval: Evaluate Multimodal LLMs as Embodied Agents](https://mlsanity.com/paper/2501.11858/) (2025)
- [LoTa-Bench: Benchmarking Language-oriented Task Planners for Embodied Agents](https://mlsanity.com/paper/2402.08178/) (2024)
- [Multi-skill Mobile Manipulation for Object Rearrangement](https://mlsanity.com/paper/2209.02778/) (2022)
- [From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons](https://mlsanity.com/paper/2412.08442/) (2024)
- [Mini-BEHAVIOR: A Procedurally Generated Benchmark for Long-horizon Decision-Making in Embodied AI](https://mlsanity.com/paper/2310.01824/) (2023)
- [Grounding Multimodal LLMs to Embodied Agents that Ask for Help with Reinforcement Learning](https://mlsanity.com/paper/2504.00907/) (2025)
- [Adaptive Procedural Task Generation for Hard-Exploration Problems](https://mlsanity.com/paper/2007.00350/) (2020)
- [M3Bench: Benchmarking Whole-body Motion Generation for Mobile Manipulation in 3D Scenes](https://mlsanity.com/paper/2410.06678/) (2024)

## Built on by (most cited first, 4 of 4)

- [MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial Reasoning](https://mlsanity.com/paper/2509.22281/) (2025)
- [Action Hallucination in Generative Vision-Language-Action Models](https://mlsanity.com/paper/2602.06339/) (2026)
- [Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation](https://mlsanity.com/paper/2607.13653/) (2026)
- [RoboGene: Boosting VLA Pre-training via Diversity-Driven Agentic Framework for Real-World Task Generation](https://mlsanity.com/paper/2602.16444/) (2026)

## Abstract (arXiv)

Building embodied agents capable of accomplishing arbitrary tasks is a core objective towards achieving embodied artificial general intelligence (E-AGI). While recent work has advanced such general robot policies, their training and evaluation are often limited to tasks within specific scenes, involving restricted instructions and scenarios. Existing benchmarks also typically rely on manual annotation of limited tasks in a few scenes. We argue that exploring the full spectrum of feasible tasks within any given scene is crucial, as they provide both extensive benchmarks for evaluation and valuable resources for agent improvement. Towards this end, we introduce ManiTaskGen, a novel system that automatically generates comprehensive, diverse, feasible mobile manipulation tasks for any given scene. The generated tasks encompass both process-based, specific instructions (e.g., "move object from X to Y") and outcome-based, abstract instructions (e.g., "clear the table"). We apply ManiTaskGen to both simulated and real-world scenes, demonstrating the validity and diversity of the generated tasks. We then leverage these tasks to automatically construct benchmarks, thoroughly evaluating the embodied decision-making capabilities of agents built upon existing vision-language models (VLMs). Furthermore, we propose a simple yet effective method that utilizes ManiTaskGen tasks to enhance embodied decision-making. Overall, this work presents a universal task generation framework for arbitrary scenes, facilitating both benchmarking and improvement of embodied decision-making agents.
