# Hierarchical Instruction-aware Embodied Visual Tracking

arXiv: https://arxiv.org/abs/2505.20710 · HTML: https://mlsanity.com/paper/2505.20710/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 33 references that are in the map.
- First posted on arXiv 27 May 2025.

## Builds on (most cited first, 20 of 20)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [VIMA: General Robot Manipulation with Multimodal Prompts](https://mlsanity.com/paper/2210.03094/) (2022)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [Tracking Anything with Decoupled Video Segmentation](https://mlsanity.com/paper/2309.03903/) (2023)
- [Segment and Track Anything](https://mlsanity.com/paper/2305.06558/) (2023)
- [MOTChallenge 2015: Towards a Benchmark for Multi-Target Tracking](https://mlsanity.com/paper/1504.01942/) (2015)
- [AnimalTrack: A Benchmark for Multi-Animal Tracking in the Wild](https://mlsanity.com/paper/2205.00158/) (2022)
- [End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learning](https://mlsanity.com/paper/1808.03405/) (2018)
- [Iterative Vision-and-Language Navigation](https://mlsanity.com/paper/2210.03087/) (2022)
- [HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environments](https://mlsanity.com/paper/2401.12975/) (2024)
- [Towards Distraction-Robust Active Visual Tracking](https://mlsanity.com/paper/2106.10110/) (2021)
- [AVLEN: Audio-Visual-Language Embodied Navigation in 3D Environments](https://mlsanity.com/paper/2210.07940/) (2022)
- [ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors](https://mlsanity.com/paper/2310.16447/) (2023)
- [Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL](https://mlsanity.com/paper/2404.09857/) (2024)
- [RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Tracking](https://mlsanity.com/paper/2304.03623/) (2023)

## Built on by (most cited first, 4 of 4)

- [You Don't Need Pre-built Graphs for RAG: Retrieval Augmented Generation with Adaptive Reasoning Structures](https://mlsanity.com/paper/2508.06105/) (2025)
- [CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models](https://mlsanity.com/paper/2603.22846/) (2026)
- [UAVs Meet Embodied Intelligence: Bridging Human Intents and Flying Dynamics Via Harnessing Physical-Digital AI Agents](https://mlsanity.com/paper/2609.18326/) (2026)
- [UniTrackPLA: Unified Panorama-Language-Action Model for Instruction-Guided Navigation and Dynamic Person Tracking](https://mlsanity.com/paper/2610.00878/) (2026)

## Abstract (arXiv)

User-Centric Embodied Visual Tracking (UC-EVT) presents a novel challenge for reinforcement learning-based models due to the substantial gap between high-level user instructions and low-level agent actions. While recent advancements in language models (e.g., LLMs, VLMs, VLAs) have improved instruction comprehension, these models face critical limitations in either inference speed (LLMs, VLMs) or generalizability (VLAs) for UC-EVT tasks. To address these challenges, we propose Hierarchical Instruction-aware Embodied Visual Tracking (HIEVT) agent, which bridges instruction comprehension and action generation using textitspatial goals as intermediaries. HIEVT first introduces textitLLM-based Semantic-Spatial Goal Aligner to translate diverse human instructions into spatial goals that directly annotate the desired spatial position. Then the textitRL-based Adaptive Goal-Aligned Policy, a general offline policy, enables the tracker to position the target as specified by the spatial goal. To benchmark UC-EVT tasks, we collect over ten million trajectories for training and evaluate across one seen environment and nine unseen challenging environments. Extensive experiments and real-world deployments demonstrate the robustness and generalizability of HIEVT across diverse environments, varying target dynamics, and complex instruction combinations. The complete project is available at https://sites.google.com/view/hievt.
