# IndustryEQA: Pushing the Frontiers of Embodied Question Answering in Industrial Scenarios

arXiv: https://arxiv.org/abs/2505.20640 · HTML: https://mlsanity.com/paper/2505.20640/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 31 of its 43 references that are in the map.
- First posted on arXiv 27 May 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 31)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Math-Shepherd: Verify and Reinforce LLMs Step-by-step without Human Annotations](https://mlsanity.com/paper/2312.08935/) (2023)
- [RLAIF vs. RLHF: Scaling Reinforcement Learning from Human Feedback with AI Feedback](https://mlsanity.com/paper/2309.00267/) (2023)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Improve Mathematical Reasoning in Language Models by Automated Process Supervision](https://mlsanity.com/paper/2406.06592/) (2024)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activities](https://mlsanity.com/paper/2203.14712/) (2022)
- [Unified Reward Model for Multimodal Understanding and Generation](https://mlsanity.com/paper/2503.05236/) (2025)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [LLaVA-Critic: Learning to Evaluate Multimodal Models](https://mlsanity.com/paper/2410.02712/) (2024)
- [Building Generalizable Agents with a Realistic and Rich 3D Environment](https://mlsanity.com/paper/1801.02209/) (2018)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [ARGS: Alignment as Reward-Guided Search](https://mlsanity.com/paper/2402.01694/) (2024)
- [Unified Multimodal Chain-of-Thought Reward Model through Reinforcement Fine-Tuning](https://mlsanity.com/paper/2505.03318/) (2025)
- [Multi-Target Embodied Question Answering](https://mlsanity.com/paper/1904.04686/) (2019)
- [LiFT: Leveraging Human Feedback for Text-to-Video Model Alignment](https://mlsanity.com/paper/2412.04814/) (2024)
- [Empower Large Language Model to Perform Better on Industrial Domain-Specific Question Answering](https://mlsanity.com/paper/2305.11541/) (2023)
- [Visual Large Language Models for Generalized and Specialized Applications](https://mlsanity.com/paper/2501.02765/) (2025)
- [CityEQA: A Hierarchical LLM Agent on Embodied Question Answering Benchmark in City Space](https://mlsanity.com/paper/2502.12532/) (2025)
- [Knowledge-based Embodied Question Answering](https://mlsanity.com/paper/2109.07872/) (2021)
- [Boosting Audio Visual Question Answering via Key Semantic-Aware Cues](https://mlsanity.com/paper/2407.20693/) (2024)
- [FaultGPT: Industrial Fault Diagnosis Question Answering System by Vision Language Models](https://mlsanity.com/paper/2502.15481/) (2025)
- [QA-TOOLBOX: Conversational Question-Answering for process task guidance in manufacturing](https://mlsanity.com/paper/2412.02638/) (2024)

## Built on by (most cited first, 13 of 13)

- [RynnEC: Bringing MLLMs into Embodied World](https://mlsanity.com/paper/2508.14160/) (2025)
- [IndustryNav: Exploring Spatial Reasoning of Embodied Agents in Dynamic Industrial Navigation](https://mlsanity.com/paper/2511.17384/) (2025)
- [Vision to Geometry: 3D Spatial Memory for Sequential Embodied MLLM Reasoning and Exploration](https://mlsanity.com/paper/2512.02458/) (2025)
- [BridgeEQA: Virtual Embodied Agents for Real Bridge Inspections](https://mlsanity.com/paper/2511.12676/) (2025)
- [Where Not to Learn: Prior-Aligned Training with Subset-based Attribution Constraints](https://mlsanity.com/paper/2602.07008/) (2026)
- [ActiveFly-Bench: Aligning Embodied Question Answering with Vision-Language-Action for Aerial Embodied Perception](https://mlsanity.com/paper/2607.10180/) (2026)
- [Enginuity: A Dataset and Benchmark for Vision-Language Understanding of Engineering Diagrams](https://mlsanity.com/paper/2606.03410/) (2026)
- [ScoutVLA: UAV-Centric Active Perception via a Dual-Expert VLA Model for Open-World Embodied Question Answering](https://mlsanity.com/paper/2606.14772/) (2026)
- [SteelBench: Evaluating Vision-Language Models in Real-World Industrial Environments](https://mlsanity.com/paper/2607.05264/) (2026)
- [IndustryAssetEQA: A Neurosymbolic Operational Intelligence System for Embodied Question Answering in Industrial Asset Maintenance](https://mlsanity.com/paper/2604.23446/) (2026)
- [SafeSceneReason: A Multimodal Reasoning Benchmark Connecting Industrial Hazards with Accident Knowledge](https://mlsanity.com/paper/2608.09230/) (2026)
- [LogiScope-VQA: Benchmarking Vision-Language Models for Logistics Hazard Identification in Industrial Scenarios](https://mlsanity.com/paper/2609.09790/) (2026)
- [ADAPT: Audio-Depth Action Planning with Transition-Aware Rewards for Lights-Out Industrial Navigation](https://mlsanity.com/paper/2610.15956/) (2026)

## Abstract (arXiv)

Existing Embodied Question Answering (EQA) benchmarks primarily focus on household environments, often overlooking safety-critical aspects and reasoning processes pertinent to industrial settings. This drawback limits the evaluation of agent readiness for real-world industrial applications. To bridge this, we introduce IndustryEQA, the first benchmark dedicated to evaluating embodied agent capabilities within safety-critical warehouse scenarios. Built upon the NVIDIA Isaac Sim platform, IndustryEQA provides high-fidelity episodic memory videos featuring diverse industrial assets, dynamic human agents, and carefully designed hazardous situations inspired by real-world safety guidelines. The benchmark includes rich annotations covering six categories: equipment safety, human safety, object recognition, attribute recognition, temporal understanding, and spatial understanding. Besides, it also provides extra reasoning evaluation based on these categories. Specifically, it comprises 971 question-answer pairs generated from small warehouse and 373 pairs from large ones, incorporating scenarios with and without human. We further propose a comprehensive evaluation framework, including various baseline models, to assess their general perception and reasoning abilities in industrial environments. IndustryEQA aims to steer EQA research towards developing more robust, safety-aware, and practically applicable embodied agents for complex industrial environments. Benchmark and codes are available.
