# OB3D: A New Dataset for Benchmarking Omnidirectional 3D Reconstruction Using Blender

arXiv: https://arxiv.org/abs/2505.20126 · HTML: https://mlsanity.com/paper/2505.20126/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 53 references that are in the map.
- First posted on arXiv 26 May 2025.

## Builds on (most cited first, 28 of 28)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Joint 2D-3D-Semantic Data for Indoor Scene Understanding](https://mlsanity.com/paper/1702.01105/) (2017)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [OmniDepth: Dense Depth Estimation for Indoors Spherical Panoramas](https://mlsanity.com/paper/1807.09620/) (2018)
- [360MonoDepth: High-Resolution 360deg Monocular Depth Estimation](https://mlsanity.com/paper/2111.15669/) (2021)
- [LED2-Net: Monocular 360 Layout Estimation via Differentiable Depth Rendering](https://mlsanity.com/paper/2104.00568/) (2021)
- [Self-Supervised Learning of Depth and Camera Motion from 360deg Videos](https://mlsanity.com/paper/1811.05304/) (2018)
- [On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy](https://mlsanity.com/paper/2402.00752/) (2024)
- [360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming](https://mlsanity.com/paper/2402.00763/) (2024)
- [Balanced Spherical Grid for Egocentric View Synthesis](https://mlsanity.com/paper/2303.12408/) (2023)
- [A Survey of Representation Learning, Optimization Strategies, and Applications for Omnidirectional Vision](https://mlsanity.com/paper/2502.10444/) (2025)
- [ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings](https://mlsanity.com/paper/2410.20686/) (2024)
- [PICCOLO: Point Cloud-Centric Omnidirectional Localization](https://mlsanity.com/paper/2108.06545/) (2021)
- [Casual Indoor HDR Radiance Capture from Omnidirectional Images](https://mlsanity.com/paper/2208.07903/) (2022)
- [OmniSDF: Scene Reconstruction using Omnidirectional Signed Distance Functions and Adaptive Binoctrees](https://mlsanity.com/paper/2404.00678/) (2024)
- [PanoNormal: Monocular Indoor 360deg Surface Normal Estimation](https://mlsanity.com/paper/2405.18745/) (2024)
- [HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting](https://mlsanity.com/paper/2503.19232/) (2025)
- [Seg2Reg: Differentiable 2D Segmentation to 1D Regression Rendering for 360 Room Layout Reconstruction](https://mlsanity.com/paper/2311.18695/) (2023)

## Built on by (most cited first, 2 of 2)

- [CM-EVS: Sparse Panoramic RGB-D-Pose Data for Complete Scene Coverage](https://mlsanity.com/paper/2605.15597/) (2026)
- [Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors](https://mlsanity.com/paper/2603.23324/) (2026)

## Abstract (arXiv)

Recent advancements in radiance field rendering, exemplified by Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have significantly progressed 3D modeling and reconstruction. The use of multiple 360-degree omnidirectional images for these tasks is increasingly favored due to advantages in data acquisition and comprehensive scene capture. However, the inherent geometric distortions in common omnidirectional representations, such as equirectangular projection (particularly severe in polar regions and varying with latitude), pose substantial challenges to achieving high-fidelity 3D reconstructions. Current datasets, while valuable, often lack the specific focus, scene composition, and ground truth granularity required to systematically benchmark and drive progress in overcoming these omnidirectional-specific challenges. To address this critical gap, we introduce Omnidirectional Blender 3D (OB3D), a new synthetic dataset curated for advancing 3D reconstruction from multiple omnidirectional images. OB3D features diverse and complex 3D scenes generated from Blender 3D projects, with a deliberate emphasis on challenging scenarios. The dataset provides comprehensive ground truth, including omnidirectional RGB images, precise omnidirectional camera parameters, and pixel-aligned equirectangular maps for depth and normals, alongside evaluation metrics. By offering a controlled yet challenging environment, OB3Daims to facilitate the rigorous evaluation of existing methods and prompt the development of new techniques to enhance the accuracy and reliability of 3D reconstruction from omnidirectional images.
