# Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Time

arXiv: https://arxiv.org/abs/2505.19919 · HTML: https://mlsanity.com/paper/2505.19919/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 50 references that are in the map.
- First posted on arXiv 26 May 2025.

## Builds on (most cited first, 30 of 34)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [Benchmarking Single Image Dehazing and Beyond](https://mlsanity.com/paper/1712.04143/) (2017)
- [DeepCache: Accelerating Diffusion Models for Free](https://mlsanity.com/paper/2312.00858/) (2023)
- [Rethinking FID: Towards a Better Evaluation Metric for Image Generation](https://mlsanity.com/paper/2401.09603/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [Density-aware Single Image De-raining using a Multi-stream Dense Network](https://mlsanity.com/paper/1802.07412/) (2018)
- [GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions](https://mlsanity.com/paper/2311.16037/) (2023)
- [StyleDiffusion: Controllable Disentangled Style Transfer via Diffusion Models](https://mlsanity.com/paper/2308.07863/) (2023)
- [FasterCache: Training-Free Video Diffusion Model Acceleration with High Quality](https://mlsanity.com/paper/2410.19355/) (2024)
- [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.08733/) (2024)
- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [StyleBank: An Explicit Representation for Neural Image Style Transfer](https://mlsanity.com/paper/1703.09210/) (2017)
- [Single Image Deraining: A Comprehensive Benchmark Analysis](https://mlsanity.com/paper/1903.08558/) (2019)
- [View-Consistent 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2403.11868/) (2024)
- [Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.10050/) (2024)
- [Speed Is All You Need: On-Device Acceleration of Large Diffusion Models via GPU-Aware Optimizations](https://mlsanity.com/paper/2304.11267/) (2023)
- [GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling](https://mlsanity.com/paper/2409.12954/) (2024)
- [Style Transfer for Anime Sketches with Enhanced Residual U-net and Auxiliary Classifier GAN](https://mlsanity.com/paper/1706.03319/) (2017)
- [Structure Representation Network and Uncertainty Feedback Learning for Dense Non-Uniform Fog Removal](https://mlsanity.com/paper/2210.03061/) (2022)
- [DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments](https://mlsanity.com/paper/2408.11540/) (2024)
- [Weather GAN: Multi-Domain Weather Translation Using Generative Adversarial Networks](https://mlsanity.com/paper/2103.05422/) (2021)
- [ClimateGAN: Raising Climate Change Awareness by Generating Images of Floods](https://mlsanity.com/paper/2110.02871/) (2021)

## Built on by (most cited first, 4 of 4)

- [AutoWeather4D: Autonomous Driving Video Weather Conversion via G-Buffer Dual-Pass Editing](https://mlsanity.com/paper/2603.26546/) (2026)
- [WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation](https://mlsanity.com/paper/2602.22096/) (2026)
- [Semantic-Aware, Physics-Informed, Geometry-Grounded Weather Video Synthesis](https://mlsanity.com/paper/2606.29020/) (2026)
- [muSync-GS: Physics-Synchronized Driving Video Synthesis for Weather and Geometric Road Hazards](https://mlsanity.com/paper/2608.04412/) (2026)

## Abstract (arXiv)

For tasks such as urban digital twins, VR/AR/game scene design, or creating synthetic films, the traditional industrial approach often involves manually modeling scenes and using various rendering engines to complete the rendering process. This approach typically requires high labor costs and hardware demands, and can result in poor quality when replicating complex real-world scenes. A more efficient approach is to use data from captured real-world scenes, then apply reconstruction and rendering algorithms to quickly recreate the authentic scene. However, current algorithms are unable to effectively reconstruct and render real-world weather effects. To address this, we propose a framework based on gaussian splatting, that can reconstruct real scenes and render them under synthesized 4D weather effects. Our work can simulate various common weather effects by applying Gaussians modeling and rendering techniques. It supports continuous dynamic weather changes and can easily control the details of the effects. Additionally, our work has low hardware requirements and achieves real-time rendering performance. The result demos can be accessed on our project homepage: weathermagician.github.io
