# ErpGS: Equirectangular Image Rendering enhanced with 3D Gaussian Regularization

arXiv: https://arxiv.org/abs/2505.19883 · HTML: https://mlsanity.com/paper/2505.19883/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 25 references that are in the map.
- First posted on arXiv 26 May 2025.

## Builds on (most cited first, 16 of 16)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance](https://mlsanity.com/paper/2312.00846/) (2023)
- [PERF: Panoramic Neural Radiance Field from a Single Panorama](https://mlsanity.com/paper/2310.16831/) (2023)
- [On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy](https://mlsanity.com/paper/2402.00752/) (2024)
- [360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming](https://mlsanity.com/paper/2402.00763/) (2024)
- [Balanced Spherical Grid for Egocentric View Synthesis](https://mlsanity.com/paper/2303.12408/) (2023)
- [360Roam: Real-Time Indoor Roaming Using Geometry-Aware 360^circ Radiance Fields](https://mlsanity.com/paper/2208.02705/) (2022)
- [ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings](https://mlsanity.com/paper/2410.20686/) (2024)
- [Moving in a 360 World: Synthesizing Panoramic Parallaxes from a Single Panorama](https://mlsanity.com/paper/2106.10859/) (2021)
- [PICCOLO: Point Cloud-Centric Omnidirectional Localization](https://mlsanity.com/paper/2108.06545/) (2021)
- [Casual Indoor HDR Radiance Capture from Omnidirectional Images](https://mlsanity.com/paper/2208.07903/) (2022)

## Built on by (most cited first, 4 of 4)

- [Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction](https://mlsanity.com/paper/2603.08503/) (2026)
- [FullCircle: Effortless 3D Reconstruction from Casual 360^circ Captures](https://mlsanity.com/paper/2603.22572/) (2026)
- [UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras](https://mlsanity.com/paper/2606.29794/) (2026)
- [Cube-Splat: High-Fidelity 360deg Gaussian Splatting SLAM via Cubemap Factorization and Adjoint-Consistent Optimization](https://mlsanity.com/paper/2609.21347/) (2026)

## Abstract (arXiv)

The use of multi-view images acquired by a 360-degree camera can reconstruct a 3D space with a wide area. There are 3D reconstruction methods from equirectangular images based on NeRF and 3DGS, as well as Novel View Synthesis (NVS) methods. On the other hand, it is necessary to overcome the large distortion caused by the projection model of a 360-degree camera when equirectangular images are used. In 3DGS-based methods, the large distortion of the 360-degree camera model generates extremely large 3D Gaussians, resulting in poor rendering accuracy. We propose ErpGS, which is Omnidirectional GS based on 3DGS to realize NVS addressing the problems. ErpGS introduce some rendering accuracy improvement techniques: geometric regularization, scale regularization, and distortion-aware weights and a mask to suppress the effects of obstacles in equirectangular images. Through experiments on public datasets, we demonstrate that ErpGS can render novel view images more accurately than conventional methods.
