# Sparse2DGS: Sparse-View Surface Reconstruction using 2D Gaussian Splatting with Dense Point Cloud

arXiv: https://arxiv.org/abs/2505.19854 · HTML: https://mlsanity.com/paper/2505.19854/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 23 references that are in the map.
- First posted on arXiv 26 May 2025.

## Builds on (most cited first, 16 of 16)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views](https://mlsanity.com/paper/2206.05737/) (2022)
- [Visibility-aware Multi-view Stereo Network](https://mlsanity.com/paper/2008.07928/) (2020)
- [GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views](https://mlsanity.com/paper/2404.01810/) (2024)
- [RC-MVSNet: Unsupervised Multi-View Stereo with Neural Rendering](https://mlsanity.com/paper/2203.03949/) (2022)
- [ReTR: Modeling Rendering Via Transformer for Generalizable Neural Surface Reconstruction](https://mlsanity.com/paper/2305.18832/) (2023)
- [UFORecon: Generalizable Sparse-View Surface Reconstruction from Arbitrary and UnFavOrable Sets](https://mlsanity.com/paper/2403.05086/) (2024)

## Built on by (most cited first, 1 of 1)

- [Visual Relocalization from Sparse Views in Aliased and Low-Texture Environments via Novel View Synthesis](https://mlsanity.com/paper/2607.22147/) (2026)

## Abstract (arXiv)

Gaussian Splatting (GS) has gained attention as a fast and effective method for novel view synthesis. It has also been applied to 3D reconstruction using multi-view images and can achieve fast and accurate 3D reconstruction. However, GS assumes that the input contains a large number of multi-view images, and therefore, the reconstruction accuracy significantly decreases when only a limited number of input images are available. One of the main reasons is the insufficient number of 3D points in the sparse point cloud obtained through Structure from Motion (SfM), which results in a poor initialization for optimizing the Gaussian primitives. We propose a new 3D reconstruction method, called Sparse2DGS, to enhance 2DGS in reconstructing objects using only three images. Sparse2DGS employs DUSt3R, a fundamental model for stereo images, along with COLMAP MVS to generate highly accurate and dense 3D point clouds, which are then used to initialize 2D Gaussians. Through experiments on the DTU dataset, we show that Sparse2DGS can accurately reconstruct the 3D shapes of objects using just three images. The project page is available at https://gsisaoki.github.io/SPARSE2DGS/
