# Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction

arXiv: https://arxiv.org/abs/2505.19793 · HTML: https://mlsanity.com/paper/2505.19793/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 53 references that are in the map.
- First posted on arXiv 26 May 2025.

## Builds on (most cited first, 30 of 43)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Residual Dense Network for Image Super-Resolution](https://mlsanity.com/paper/1802.08797/) (2018)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)
- [DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks](https://mlsanity.com/paper/2103.03231/) (2021)
- [GeoNeRF: Generalizing NeRF with Geometry Priors](https://mlsanity.com/paper/2111.13539/) (2021)
- [Neural Rays for Occlusion-aware Image-based Rendering](https://mlsanity.com/paper/2107.13421/) (2021)
- [Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenes](https://mlsanity.com/paper/2104.06935/) (2021)
- [GRF: Learning a General Radiance Field for 3D Representation and Rendering](https://mlsanity.com/paper/2010.04595/) (2020)
- [GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis](https://mlsanity.com/paper/2312.02155/) (2023)
- [Efficient Neural Radiance Fields for Interactive Free-viewpoint Video](https://mlsanity.com/paper/2112.01517/) (2021)
- [Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2307.11335/) (2023)
- [MINE: Towards Continuous Depth MPI with NeRF for Novel View Synthesis](https://mlsanity.com/paper/2103.14910/) (2021)
- [Is Attention All That NeRF Needs?](https://mlsanity.com/paper/2207.13298/) (2022)

## Built on by (most cited first, 2 of 2)

- [Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitives](https://mlsanity.com/paper/2603.20128/) (2026)
- [CLEAR-NeRF: Collinearity and Local-region Enhanced Accurate 3D Reconstruction in Unbounded Scenes](https://mlsanity.com/paper/2605.28125/) (2026)

## Abstract (arXiv)

Recent advancements in generalizable novel view synthesis have achieved impressive quality through interpolation between nearby views. However, rendering high-resolution images remains computationally intensive due to the need for dense sampling of all rays. Recognizing that natural scenes are typically piecewise smooth and sampling all rays is often redundant, we propose a novel depth-guided bundle sampling strategy to accelerate rendering. By grouping adjacent rays into a bundle and sampling them collectively, a shared representation is generated for decoding all rays within the bundle. To further optimize efficiency, our adaptive sampling strategy dynamically allocates samples based on depth confidence, concentrating more samples in complex regions while reducing them in smoother areas. When applied to ENeRF, our method achieves up to a 1.27 dB PSNR improvement and a 47% increase in FPS on the DTU dataset. Extensive experiments on synthetic and real-world datasets demonstrate state-of-the-art rendering quality and up to 2x faster rendering compared to existing generalizable methods. Code is available at https://github.com/KLMAV-CUC/GDB-NeRF.
