# Force Prompting: Video Generation Models Can Learn and Generalize Physics-based Control Signals

arXiv: https://arxiv.org/abs/2505.19386 · HTML: https://mlsanity.com/paper/2505.19386/

## Key facts

- Cited by 53 papers in the map (data through 14 Oct 2026).
- Placed in Latent predictive world models, one of 11 directions in World models.
- Builds on 36 of its 44 references that are in the map.
- First posted on arXiv 26 May 2025.

## Placed in

- World models / [Latent predictive world models](https://mlsanity.com/wm/latent-predictive-world-models/)

## Builds on (most cited first, 30 of 36)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [Lumiere: A Space-Time Diffusion Model for Video Generation](https://mlsanity.com/paper/2401.12945/) (2024)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory](https://mlsanity.com/paper/2308.08089/) (2023)
- [Emu Video: Factorizing Text-to-Video Generation by Explicit Image Conditioning](https://mlsanity.com/paper/2311.10709/) (2023)
- [Motion-I2V: Consistent and Controllable Image-to-Video Generation with Explicit Motion Modeling](https://mlsanity.com/paper/2401.15977/) (2024)
- [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://mlsanity.com/paper/2404.13026/) (2024)
- [Motion Prompting: Controlling Video Generation with Motion Trajectories](https://mlsanity.com/paper/2412.02700/) (2024)
- [PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation](https://mlsanity.com/paper/2409.18964/) (2024)
- [Tora: Trajectory-oriented Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2407.21705/) (2024)
- [DragAnything: Motion Control for Anything using Entity Representation](https://mlsanity.com/paper/2403.07420/) (2024)
- [DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion](https://mlsanity.com/paper/2411.04928/) (2024)
- [GameGen-X: Interactive Open-world Game Video Generation](https://mlsanity.com/paper/2411.00769/) (2024)
- [CamI2V: Camera-Controlled Image-to-Video Diffusion Model](https://mlsanity.com/paper/2410.15957/) (2024)
- [Motion-Conditioned Diffusion Model for Controllable Video Synthesis](https://mlsanity.com/paper/2304.14404/) (2023)
- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [MOFA-Video: Controllable Image Animation via Generative Motion Field Adaptions in Frozen Image-to-Video Diffusion Model](https://mlsanity.com/paper/2405.20222/) (2024)
- [Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion](https://mlsanity.com/paper/2406.04338/) (2024)
- [SG-I2V: Self-Guided Trajectory Control in Image-to-Video Generation](https://mlsanity.com/paper/2411.04989/) (2024)
- [PhysGen3D: Crafting a Miniature Interactive World from a Single Image](https://mlsanity.com/paper/2503.20746/) (2025)

## Built on by (most cited first, 30 of 53)

- [Video models are zero-shot learners and reasoners](https://mlsanity.com/paper/2509.20328/) (2025)
- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [MotionStream: Real-Time Video Generation with Interactive Motion Controls](https://mlsanity.com/paper/2511.01266/) (2025)
- [World-in-World: World Models in a Closed-Loop World](https://mlsanity.com/paper/2510.18135/) (2025)
- [PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation](https://mlsanity.com/paper/2509.20358/) (2025)
- [VideoGPA: Distilling Geometry Priors for 3D-Consistent Video Generation](https://mlsanity.com/paper/2601.23286/) (2026)
- [RealWonder: Real-Time Physical Action-Conditioned Video Generation](https://mlsanity.com/paper/2603.05449/) (2026)
- [Self-Refining Video Sampling](https://mlsanity.com/paper/2601.18577/) (2026)
- [Physical Simulator In-the-Loop Video Generation](https://mlsanity.com/paper/2603.06408/) (2026)
- [PhysChoreo: Physics-Controllable Video Generation with Part-Aware Semantic Grounding](https://mlsanity.com/paper/2511.20562/) (2025)
- [Goal Force: Teaching Video Models To Accomplish Physics-Conditioned Goals](https://mlsanity.com/paper/2601.05848/) (2026)
- [PerpetualWonder: Long-Horizon Action-Conditioned 4D Scene Generation](https://mlsanity.com/paper/2602.04876/) (2026)
- [Masked Visual Actions for Unified World Modeling](https://mlsanity.com/paper/2607.19343/) (2026)
- [The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text](https://mlsanity.com/paper/2512.16924/) (2025)
- [Planning with Sketch-Guided Verification for Physics-Aware Video Generation](https://mlsanity.com/paper/2511.17450/) (2025)
- [Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields](https://mlsanity.com/paper/2602.00148/) (2026)
- [PhysVid: Physics Aware Local Conditioning for Generative Video Models](https://mlsanity.com/paper/2603.26285/) (2026)
- [PhyCo: Learning Controllable Physical Priors for Generative Motion](https://mlsanity.com/paper/2604.28169/) (2026)
- [PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback](https://mlsanity.com/paper/2606.08688/) (2026)
- [GS-Agent: Creating 4D Physical Worlds With Generative Simulation](https://mlsanity.com/paper/2607.21522/) (2026)
- [Are Image-to-Video Models Good Zero-Shot Image Editors?](https://mlsanity.com/paper/2511.19435/) (2025)
- [PhysAlign: Physics-Coherent Image-to-Video Generation through Feature and 3D Representation Alignment](https://mlsanity.com/paper/2603.13770/) (2026)
- [PhysOmni: Physics-Grounded Multi-Object Scene Generation from a Single Image with Real-Time Interaction](https://mlsanity.com/paper/2605.20290/) (2026)
- [Over++: Generative Video Compositing for Layer Interaction Effects](https://mlsanity.com/paper/2512.19661/) (2025)
- [Learning Explicit Physical Parameter Control and Benchmarking for Video Generation](https://mlsanity.com/paper/2607.18924/) (2026)
- [Learning to Generate Rigid Body Interactions with Video Diffusion Models](https://mlsanity.com/paper/2510.02284/) (2025)
- [Pretrained Video Models as Differentiable Physics Simulators for Urban Wind Flows](https://mlsanity.com/paper/2603.21210/) (2026)
- [FlowInOne:Unifying Multimodal Generation as Image-in, Image-out Flow Matching](https://mlsanity.com/paper/2604.06757/) (2026)
- [MoRight: Motion Control Done Right](https://mlsanity.com/paper/2604.07348/) (2026)
- [DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos](https://mlsanity.com/paper/2605.09586/) (2026)

## Abstract (arXiv)

Recent advances in video generation models have sparked interest in world models capable of simulating realistic environments. While navigation has been well-explored, physically meaningful interactions that mimic real-world forces remain largely understudied. In this work, we investigate using physical forces as a control signal for video generation and propose force prompts which enable users to interact with images through both localized point forces, such as poking a plant, and global wind force fields, such as wind blowing on fabric. We demonstrate that these force prompts can enable videos to respond realistically to physical control signals by leveraging the visual and motion prior in the original pretrained model, without using any 3D asset or physics simulator at inference. The primary challenge of force prompting is the difficulty in obtaining high quality paired force-video training data, both in the real world due to the difficulty of obtaining force signals, and in synthetic data due to limitations in the visual quality and domain diversity of physics simulators. Our key finding is that video generation models can generalize remarkably well when adapted to follow physical force conditioning from videos synthesized by Blender, even with limited demonstrations of few objects. Our method can generate videos which simulate forces across diverse geometries, settings, and materials. We also try to understand the source of this generalization and perform ablations that reveal two key elements: visual diversity and the use of specific text keywords during training. Our approach is trained on only around 15k training examples for a single day on four A100 GPUs, and outperforms existing methods on force adherence and physics realism, bringing world models closer to real-world physics interactions. We release all datasets, code, weights, and interactive video demos at our project page.
