# Absolute Coordinates Make Motion Generation Easy

arXiv: https://arxiv.org/abs/2505.19377 · HTML: https://mlsanity.com/paper/2505.19377/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- Builds on 116 of its 129 references that are in the map.
- First posted on arXiv 26 May 2025.

## Builds on (most cited first, 30 of 116)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [MaskGIT: Masked Generative Image Transformer](https://mlsanity.com/paper/2202.04200/) (2022)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [Query-Key Normalization for Transformers](https://mlsanity.com/paper/2010.04245/) (2020)

## Built on by (most cited first, 29 of 29)

- [SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control](https://mlsanity.com/paper/2511.07820/) (2025)
- [Kimodo: Scaling Controllable Human Motion Generation](https://mlsanity.com/paper/2603.15546/) (2026)
- [Motion Generation: A Survey of Generative Approaches and Benchmarks](https://mlsanity.com/paper/2507.05419/) (2025)
- [IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generation](https://mlsanity.com/paper/2512.10730/) (2025)
- [Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models](https://mlsanity.com/paper/2512.19692/) (2025)
- [ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control](https://mlsanity.com/paper/2602.22742/) (2026)
- [ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planning](https://mlsanity.com/paper/2603.13500/) (2026)
- [X-MoGen: Unified Motion Generation across Humans and Animals](https://mlsanity.com/paper/2508.05162/) (2025)
- [Decoupled Generative Modeling for Human-Object Interaction Synthesis](https://mlsanity.com/paper/2512.19049/) (2025)
- [MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation](https://mlsanity.com/paper/2512.13840/) (2025)
- [Fine-grained Motion Retrieval via Joint-Angle Motion Images and Token-Patch Late Interaction](https://mlsanity.com/paper/2603.09930/) (2026)
- [MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generation](https://mlsanity.com/paper/2603.27185/) (2026)
- [Coordinate-Based Dual-Constrained Autoregressive Motion Generation](https://mlsanity.com/paper/2604.08088/) (2026)
- [MultiAct: Text-to-Motion Generation from Composite Text via Tailored Attention Guidance](https://mlsanity.com/paper/2605.30925/) (2026)
- [KV-Control: Parameter-Efficient K/V Injection for Trajectory-Controlled Text-to-Motion](https://mlsanity.com/paper/2606.05624/) (2026)
- [UniMate: One Unified Model to Animate Diverse Skeletons](https://mlsanity.com/paper/2609.05415/) (2026)
- [Pressure2Motion: Hierarchical Human Motion Reconstruction from Ground Pressure with Text Guidance](https://mlsanity.com/paper/2511.05038/) (2025)
- [FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifolds](https://mlsanity.com/paper/2512.09423/) (2025)
- [Exploring Motion-Language Alignment for Text-driven Motion Generation](https://mlsanity.com/paper/2604.02973/) (2026)
- [Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition](https://mlsanity.com/paper/2604.17090/) (2026)
- [EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcing](https://mlsanity.com/paper/2605.13041/) (2026)
- [Text Dictates, Music Decorates: Energy-based Attention for Editable Dance Motion Generation](https://mlsanity.com/paper/2606.22726/) (2026)
- [ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions](https://mlsanity.com/paper/2607.05733/) (2026)
- [LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction](https://mlsanity.com/paper/2609.19688/) (2026)
- [Timo: Taming Multimodal Diffusion Transformer for Human Motion Generation](https://mlsanity.com/paper/2609.30761/) (2026)
- [MotionSpaceFlow: Representation-Aware Flow Matching in Direct Motion Space](https://mlsanity.com/paper/2609.34190/) (2026)
- [BiMoGen: Bidirectional Motion-Text Generation via Unified Masked Discrete Diffusion](https://mlsanity.com/paper/2609.35407/) (2026)
- [TACD: Distilling Efficient Text-to-Motion Models via Terminal Amplification Control](https://mlsanity.com/paper/2610.02867/) (2026)
- [CleanMDM: Clean Motion Diffusion Model for Multimodal Motion Cleanup](https://mlsanity.com/paper/2610.05411/) (2026)

## Abstract (arXiv)

State-of-the-art text-to-motion generation models rely on the kinematic-aware, local-relative motion representation popularized by HumanML3D, which encodes motion relative to the pelvis and to the previous frame with built-in redundancy. While this design simplifies training for earlier generation models, it introduces critical limitations for diffusion models and hinders applicability to downstream tasks. In this work, we revisit the motion representation and propose a radically simplified and long-abandoned alternative for text-to-motion generation: absolute joint coordinates in global space. Through systematic analysis of design choices, we show that this formulation achieves significantly higher motion fidelity, improved text alignment, and strong scalability, even with a simple Transformer backbone and no auxiliary kinematic-aware losses. Moreover, our formulation naturally supports downstream tasks such as text-driven motion control and temporal/spatial editing without additional task-specific reengineering and costly classifier guidance generation from control signals. Finally, we demonstrate promising generalization to directly generate SMPL-H mesh vertices in motion from text, laying a strong foundation for future research and motion-related applications.
