# Improving Novel view synthesis of 360^circ Scenes in Extremely Sparse Views by Jointly Training Hemisphere Sampled Synthetic Images

arXiv: https://arxiv.org/abs/2505.19264 · HTML: https://mlsanity.com/paper/2505.19264/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 27 references that are in the map.
- First posted on arXiv 25 May 2025.

## Builds on (most cited first, 20 of 20)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [SwinIR: Image Restoration Using Swin Transformer](https://mlsanity.com/paper/2108.10257/) (2021)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [MVImgNet: A Large-scale Dataset of Multi-view Images](https://mlsanity.com/paper/2303.06042/) (2023)
- [The Contextual Loss for Image Transformation with Non-Aligned Data](https://mlsanity.com/paper/1803.02077/) (2018)
- [SparseGS: Sparse View Synthesis using 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00206/) (2023)
- [DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models](https://mlsanity.com/paper/2302.12231/) (2023)
- [RGBD Objects in the Wild: Scaling Real-World 3D Object Learning from RGB-D Videos](https://mlsanity.com/paper/2401.12592/) (2024)
- [GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting](https://mlsanity.com/paper/2402.10259/) (2024)
- [A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose](https://mlsanity.com/paper/2405.03659/) (2024)
- [iComMa: Inverting 3D Gaussian Splatting for Camera Pose Estimation via Comparing and Matching](https://mlsanity.com/paper/2312.09031/) (2023)
- [Sp2360: Sparse-view 360 Scene Reconstruction using Cascaded 2D Diffusion Priors](https://mlsanity.com/paper/2405.16517/) (2024)

## Abstract (arXiv)

Novel view synthesis in 360^circ scenes from extremely sparse input views is essential for applications like virtual reality and augmented reality. This paper presents a novel framework for novel view synthesis in extremely sparse-view cases. As typical structure-from-motion methods are unable to estimate camera poses in extremely sparse-view cases, we apply DUSt3R to estimate camera poses and generate a dense point cloud. Using the poses of estimated cameras, we densely sample additional views from the upper hemisphere space of the scenes, from which we render synthetic images together with the point cloud. Training 3D Gaussian Splatting model on a combination of reference images from sparse views and densely sampled synthetic images allows a larger scene coverage in 3D space, addressing the overfitting challenge due to the limited input in sparse-view cases. Retraining a diffusion-based image enhancement model on our created dataset, we further improve the quality of the point-cloud-rendered images by removing artifacts. We compare our framework with benchmark methods in cases of only four input views, demonstrating significant improvement in novel view synthesis under extremely sparse-view conditions for 360^circ scenes.
