# Veta-GS: View-dependent deformable 3D Gaussian Splatting for thermal infrared Novel-view Synthesis

arXiv: https://arxiv.org/abs/2505.19138 · HTML: https://mlsanity.com/paper/2505.19138/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 20 references that are in the map.
- First posted on arXiv 25 May 2025.

## Builds on (most cited first, 16 of 16)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://mlsanity.com/paper/2312.07920/) (2023)
- [EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision](https://mlsanity.com/paper/2311.02077/) (2023)
- [3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis](https://mlsanity.com/paper/2404.06270/) (2024)
- [NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild](https://mlsanity.com/paper/2405.18715/) (2024)
- [SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting](https://mlsanity.com/paper/2406.20055/) (2024)
- [Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video](https://mlsanity.com/paper/2404.09833/) (2024)
- [Thermal-NeRF: Neural Radiance Fields from an Infrared Camera](https://mlsanity.com/paper/2403.10340/) (2024)
- [Thermal3D-GS: Physics-induced 3D Gaussians for Thermal Infrared Novel-view Synthesis](https://mlsanity.com/paper/2409.08042/) (2024)
- [ThermalNeRF: Thermal Radiance Fields](https://mlsanity.com/paper/2407.15337/) (2024)
- [ThermalGaussian: Thermal 3D Gaussian Splatting](https://mlsanity.com/paper/2409.07200/) (2024)

## Built on by (most cited first, 1 of 1)

- [ThermoSplat: Cross-Modal 3D Gaussian Splatting with Feature Modulation and Geometry Decoupling](https://mlsanity.com/paper/2601.15897/) (2026)

## Abstract (arXiv)

Recently, 3D Gaussian Splatting (3D-GS) based on Thermal Infrared (TIR) imaging has gained attention in novel-view synthesis, showing real-time rendering. However, novel-view synthesis with thermal infrared images suffers from transmission effects, emissivity, and low resolution, leading to floaters and blur effects in rendered images. To address these problems, we introduce Veta-GS, which leverages a view-dependent deformation field and a Thermal Feature Extractor (TFE) to precisely capture subtle thermal variations and maintain robustness. Specifically, we design view-dependent deformation field that leverages camera position and viewing direction, which capture thermal variations. Furthermore, we introduce the Thermal Feature Extractor (TFE) and MonoSSIM loss, which consider appearance, edge, and frequency to maintain robustness. Extensive experiments on the TI-NSD benchmark show that our method achieves better performance over existing methods.
