# Disentangled Human Body Representation Based on Unsupervised Semantic-Aware Learning

arXiv: https://arxiv.org/abs/2505.19049 · HTML: https://mlsanity.com/paper/2505.19049/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 44 references that are in the map.
- First posted on arXiv 25 May 2025.

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Spectral Networks and Locally Connected Networks on Graphs](https://mlsanity.com/paper/1312.6203/) (2013)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [3D Menagerie: Modeling the 3D shape and pose of animals](https://mlsanity.com/paper/1611.07700/) (2016)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [Deep Convolutional Networks on Graph-Structured Data](https://mlsanity.com/paper/1506.05163/) (2015)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [3D-CODED : 3D Correspondences by Deep Deformation](https://mlsanity.com/paper/1806.05228/) (2018)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Neural 3D Morphable Models: Spiral Convolutional Networks for 3D Shape Representation Learning and Generation](https://mlsanity.com/paper/1905.02876/) (2019)
- [SpiralNet++: A Fast and Highly Efficient Mesh Convolution Operator](https://mlsanity.com/paper/1911.05856/) (2019)
- [Unsupervised Geometry-Aware Representation for 3D Human Pose Estimation](https://mlsanity.com/paper/1804.01110/) (2018)
- [Variational Autoencoders for Deforming 3D Mesh Models](https://mlsanity.com/paper/1709.04307/) (2017)
- [Unsupervised Shape and Pose Disentanglement for 3D Meshes](https://mlsanity.com/paper/2007.11341/) (2020)
- [Deforming Autoencoders: Unsupervised Disentangling of Shape and Appearance](https://mlsanity.com/paper/1806.06503/) (2018)
- [Building Statistical Shape Spaces for 3D Human Modeling](https://mlsanity.com/paper/1503.05860/) (2015)
- [Neural Pose Transfer by Spatially Adaptive Instance Normalization](https://mlsanity.com/paper/2003.07254/) (2020)
- [Geometric Disentanglement for Generative Latent Shape Models](https://mlsanity.com/paper/1908.06386/) (2019)
- [Lifting AutoEncoders: Unsupervised Learning of a Fully-Disentangled 3D Morphable Model using Deep Non-Rigid Structure from Motion](https://mlsanity.com/paper/1904.11960/) (2019)
- [Sparse Data Driven Mesh Deformation](https://mlsanity.com/paper/1709.01250/) (2017)
- [Disentangled Human Body Embedding Based on Deep Hierarchical Neural Network](https://mlsanity.com/paper/1905.05622/) (2019)
- [Explicit Disentanglement of Appearance and Perspective in Generative Models](https://mlsanity.com/paper/1906.11881/) (2019)
- [Intrinsic-Extrinsic Preserved GANs for Unsupervised 3D Pose Transfer](https://mlsanity.com/paper/2108.07520/) (2021)
- [Learning Feature Aggregation for Deep 3D Morphable Models](https://mlsanity.com/paper/2105.02173/) (2021)
- [Mesh-based Autoencoders for Localized Deformation Component Analysis](https://mlsanity.com/paper/1709.04304/) (2017)
- [Learning Local Neighboring Structure for Robust 3D Shape Representation](https://mlsanity.com/paper/2004.09995/) (2020)

## Abstract (arXiv)

In recent years, more and more attention has been paid to the learning of 3D human representation. However, the complexity of lots of hand-defined human body constraints and the absence of supervision data limit that the existing works controllably and accurately represent the human body in views of semantics and representation ability. In this paper, we propose a human body representation with controllable fine-grained semantics and high precison of reconstruction in an unsupervised learning framework. In particularly, we design a whole-aware skeleton-grouped disentangle strategy to learn a correspondence between geometric semantical measurement of body and latent codes, which facilitates the control of shape and posture of human body by modifying latent coding paramerers. With the help of skeleton-grouped whole-aware encoder and unsupervised disentanglement losses, our representation model is learned by an unsupervised manner. Besides, a based-template residual learning scheme is injected into the encoder to ease of learning human body latent parameter in complicated body shape and pose spaces. Because of the geometrically meaningful latent codes, it can be used in a wide range of applications, from human body pose transfer to bilinear latent code interpolation. Further more, a part-aware decoder is utlized to promote the learning of controllable fine-grained semantics. The experimental results on public 3D human datasets show that the method has the ability of precise reconstruction.
