# VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes

arXiv: https://arxiv.org/abs/2505.18992 · HTML: https://mlsanity.com/paper/2505.18992/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 72 references that are in the map.
- First posted on arXiv 25 May 2025.

## Builds on (most cited first, 30 of 52)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [NetVLAD: CNN architecture for weakly supervised place recognition](https://mlsanity.com/paper/1511.07247/) (2015)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator](https://mlsanity.com/paper/1708.03852/) (2017)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age](https://mlsanity.com/paper/1606.05830/) (2016)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [Virtual KITTI 2](https://mlsanity.com/paper/2001.10773/) (2020)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting](https://mlsanity.com/paper/2312.10070/) (2023)
- [Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation](https://mlsanity.com/paper/2210.15858/) (2022)
- [Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2311.16728/) (2023)
- [GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction](https://mlsanity.com/paper/2309.02436/) (2023)
- [KISS-ICP: In Defense of Point-to-Point ICP -- Simple, Accurate, and Robust Registration If Done the Right Way](https://mlsanity.com/paper/2209.15397/) (2022)
- [SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM](https://mlsanity.com/paper/2402.03246/) (2024)
- [Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians](https://mlsanity.com/paper/2405.16544/) (2024)
- [SNI-SLAM: Semantic Neural Implicit SLAM](https://mlsanity.com/paper/2311.11016/) (2023)
- [RGBD GS-ICP SLAM](https://mlsanity.com/paper/2403.12550/) (2024)
- [PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment](https://mlsanity.com/paper/2312.09866/) (2023)
- [The Newer College Dataset: Handheld LiDAR, Inertial and Vision with Ground Truth](https://mlsanity.com/paper/2003.05691/) (2020)

## Built on by (most cited first, 13 of 13)

- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation](https://mlsanity.com/paper/2512.23180/) (2025)
- [MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation](https://mlsanity.com/paper/2506.18678/) (2025)
- [SplatSSC: Decoupled Depth-Guided Gaussian Splatting for Semantic Scene Completion](https://mlsanity.com/paper/2508.02261/) (2025)
- [Reloc-VGGT: Visual Re-localization with Geometry Grounded Transformer](https://mlsanity.com/paper/2512.21883/) (2025)
- [Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions](https://mlsanity.com/paper/2602.04251/) (2026)
- [WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformation](https://mlsanity.com/paper/2602.22096/) (2026)
- [Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency](https://mlsanity.com/paper/2607.14481/) (2026)
- [CAD-SLAM: Consistency-Aware Dynamic SLAM with Dynamic-Static Decoupled Mapping](https://mlsanity.com/paper/2505.19420/) (2025)
- [A-TDOM: Active TDOM via On-the-Fly 3DGS](https://mlsanity.com/paper/2509.12759/) (2025)
- [Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes](https://mlsanity.com/paper/2606.30436/) (2026)
- [GaussianDWM++: Language-Grounded 3D Gaussian Driving World Model for Unified Scene Understanding, Editing, and Multi-Modal Generation](https://mlsanity.com/paper/2608.16234/) (2026)
- [MIRAGE: Metric Inference and Reliability-Aware Gaussian Estimation from Feed-Forward Vision](https://mlsanity.com/paper/2610.12568/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale scenes and long sequences. To this end, we propose VPGS-SLAM, the first 3DGS-based large-scale RGBD SLAM framework for both indoor and outdoor scenarios. We design a novel voxel-based progressive 3D Gaussian mapping method with multiple submaps for compact and accurate scene representation in large-scale and long-sequence scenes. This allows us to scale up to arbitrary scenes and improves robustness (even under pose drifts). In addition, we propose a 2D-3D fusion camera tracking method to achieve robust and accurate camera tracking in both indoor and outdoor large-scale scenes. Furthermore, we design a 2D-3D Gaussian loop closure method to eliminate pose drift. We further propose a submap fusion method with online distillation to achieve global consistency in large-scale scenes when detecting a loop. Experiments on various indoor and outdoor datasets demonstrate the superiority and generalizability of the proposed framework. The code will be open source on https://github.com/dtc111111/vpgs-slam.
