# BiomechGPT: Extending Motion-Language Models to Clinical Motion Understanding

arXiv: https://arxiv.org/abs/2505.18465 · HTML: https://mlsanity.com/paper/2505.18465/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 50 of its 72 references that are in the map.
- First posted on arXiv 24 May 2025.

## Builds on (most cited first, 30 of 50)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [QLoRA: Efficient Finetuning of Quantized LLMs](https://mlsanity.com/paper/2305.14314/) (2023)
- [Training Compute-Optimal Large Language Models](https://mlsanity.com/paper/2203.15556/) (2022)
- [HuggingFace's Transformers: State-of-the-art Natural Language Processing](https://mlsanity.com/paper/1910.03771/) (2019)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Tulu 3: Pushing Frontiers in Open Language Model Post-Training](https://mlsanity.com/paper/2411.15124/) (2024)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memory](https://mlsanity.com/paper/2203.13055/) (2022)
- [TokenFlow: Unified Image Tokenizer for Multimodal Understanding and Generation](https://mlsanity.com/paper/2412.03069/) (2024)
- [Tokenization counts: the impact of tokenization on arithmetic in frontier LLMs](https://mlsanity.com/paper/2402.14903/) (2024)
- [MotionLLM: Understanding Human Behaviors from Human Motions and Videos](https://mlsanity.com/paper/2405.20340/) (2024)
- [MyoSuite -- A contact-rich simulation suite for musculoskeletal motor control](https://mlsanity.com/paper/2205.13600/) (2022)
- [AvatarGPT: All-in-One Framework for Motion Understanding, Planning, Generation and Beyond](https://mlsanity.com/paper/2311.16468/) (2023)
- [LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning](https://mlsanity.com/paper/2410.07093/) (2024)
- [MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding](https://mlsanity.com/paper/2410.21747/) (2024)
- [MoVi: A Large Multipurpose Motion and Video Dataset](https://mlsanity.com/paper/2003.01888/) (2020)
- [Hierarchical Quantized Autoencoders](https://mlsanity.com/paper/2002.08111/) (2020)

## Abstract (arXiv)

Advances in markerless motion capture are making high-quality biomechanical data increasingly accessible, creating a growing need for scalable downstream analytics. Building a bespoke pipeline for each analysis task is time-consuming, motivating models that can flexibly handle diverse clinical questions within a single framework. Recent work has shown that fine-tuning language models to accept tokenized motion as an additional modality enables descriptive captioning of movement, raising the question of whether these models are also capable of clinically relevant motion understanding, where diverse tasks and annotations provide a natural testbed. We investigate whether such a multimodal motion--language model can answer detailed, clinically meaningful questions about movement. We collected 71 hours of biomechanical data from 750 participants, many with movement impairments, performing tasks commonly used in clinical assessment. To further expand the training dataset, we designed a cross-format tokenizer that directly encodes motion data from heterogeneous formats into a shared latent space without paired data, allowing a second dataset to be incorporated and enabling pooling annotations across datasets. From these tokenized representations, we constructed a multimodal dataset of motion-related question--answer pairs and used it to train BiomechGPT, a multimodal biomechanics--language model. BiomechGPT achieves competitive performance across a range of clinically relevant tasks, with performance scaling with both dataset and model size. It offers a new way for clinicians and researchers to interact with biomechanical data and represents a promising direction for rehabilitation-focused movement analysis. Project page: https://intelligentsensingandrehabilitation.github.io/BiomechGPT/
