# The Cell Must Go On: Agar.io for Continual Reinforcement Learning

arXiv: https://arxiv.org/abs/2505.18347 · HTML: https://mlsanity.com/paper/2505.18347/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 33 of its 56 references that are in the map.
- First posted on arXiv 23 May 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 33)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Learning without Forgetting](https://mlsanity.com/paper/1606.09282/) (2016)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Memory Aware Synapses: Learning what (not) to forget](https://mlsanity.com/paper/1711.09601/) (2017)
- [Experience Replay for Continual Learning](https://mlsanity.com/paper/1811.11682/) (2018)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions](https://mlsanity.com/paper/1901.01753/) (2019)
- [The Dormant Neuron Phenomenon in Deep Reinforcement Learning](https://mlsanity.com/paper/2302.12902/) (2023)
- [Loss of Plasticity in Continual Deep Reinforcement Learning](https://mlsanity.com/paper/2303.07507/) (2023)
- [Continual World: A Robotic Benchmark For Continual Reinforcement Learning](https://mlsanity.com/paper/2105.10919/) (2021)
- [A Definition of Continual Reinforcement Learning](https://mlsanity.com/paper/2307.11046/) (2023)
- [MuJoCo Playground](https://mlsanity.com/paper/2502.08844/) (2025)
- [Empirical Design in Reinforcement Learning](https://mlsanity.com/paper/2304.01315/) (2023)
- [ChainerRL: A Deep Reinforcement Learning Library](https://mlsanity.com/paper/1912.03905/) (2019)
- [CORA: Benchmarks, Baselines, and Metrics as a Platform for Continual Reinforcement Learning Agents](https://mlsanity.com/paper/2110.10067/) (2021)
- [Continual Learning as Computationally Constrained Reinforcement Learning](https://mlsanity.com/paper/2307.04345/) (2023)
- [Factored Adaptation for Non-Stationary Reinforcement Learning](https://mlsanity.com/paper/2203.16582/) (2022)
- [Jelly Bean World: A Testbed for Never-Ending Learning](https://mlsanity.com/paper/2002.06306/) (2020)
- [Prediction and Control in Continual Reinforcement Learning](https://mlsanity.com/paper/2312.11669/) (2023)
- [GVFs in the Real World: Making Predictions Online for Water Treatment](https://mlsanity.com/paper/2312.01624/) (2023)

## Built on by (most cited first, 2 of 2)

- [Position: Deployed Reinforcement Learning should be Continual](https://mlsanity.com/paper/2606.04029/) (2026)
- [Forager: a lightweight testbed for continual learning with partial observability in RL](https://mlsanity.com/paper/2605.01131/) (2026)

## Abstract (arXiv)

Continual reinforcement learning (RL) concerns agents that are expected to learn continually, rather than converge to a policy that is then fixed for evaluation. This setting is well-suited to environments that the agent perceives as changing over time, rendering any static policy ineffective. In continual RL, researchers often simulate such changes either by modifying episodic environments to incorporate task shifts during interaction or by designing simulators that explicitly model continual dynamics. However, transforming episodic problems into continual ones primarily captures scenarios involving abrupt changes in the data stream and still relies on episodic structure. Meanwhile, the few simulators explicitly designed for empirical continual RL research are often limited in scope or complexity. In this paper, we introduce AgarCL, a research platform for continual RL that enables agents to progress toward increasingly sophisticated behaviour. AgarCL is based on the game Agar.io, a non-episodic, high-dimensional problem with stochastic, ever-evolving dynamics, continuous actions, and partial observability. We provide benchmark results for DQN, PPO, and SAC on the primary continual RL challenge, as well as across a suite of smaller tasks within AgarCL. These smaller tasks isolate aspects of the full environment and allow us to characterize the distinct challenges posed by different components of the game. We further evaluate three continual learning methods-Shrink and Perturb, ReDo, and Continual Backpropagation-and observe little improvement over standard RL algorithms, suggesting that the challenges posed by AgarCL extend beyond the stability-plasticity dilemma.
