# Mind the GAP! The Challenges of Scale in Pixel-based Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2505.17749 · HTML: https://mlsanity.com/paper/2505.17749/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 42 of its 51 references that are in the map.
- First posted on arXiv 23 May 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 42)

- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layer](https://mlsanity.com/paper/1701.06538/) (2017)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Network In Network](https://mlsanity.com/paper/1312.4400/) (2013)
- [To prune, or not to prune: exploring the efficacy of pruning for model compression](https://mlsanity.com/paper/1710.01878/) (2017)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Sparsity in Deep Learning: Pruning and growth for efficient inference and training in neural networks](https://mlsanity.com/paper/2102.00554/) (2021)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Rigging the Lottery: Making All Tickets Winners](https://mlsanity.com/paper/1911.11134/) (2019)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Scalable Training of Artificial Neural Networks with Adaptive Sparse Connectivity inspired by Network Science](https://mlsanity.com/paper/1707.04780/) (2017)
- [Improving Sample Efficiency in Model-Free Reinforcement Learning from Images](https://mlsanity.com/paper/1910.01741/) (2019)
- [From Sparse to Soft Mixtures of Experts](https://mlsanity.com/paper/2308.00951/) (2023)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [The Dormant Neuron Phenomenon in Deep Reinforcement Learning](https://mlsanity.com/paper/2302.12902/) (2023)
- [Bigger, Better, Faster: Human-level Atari with human-level efficiency](https://mlsanity.com/paper/2305.19452/) (2023)
- [Stop Regressing: Training Value Functions via Classification for Scalable Deep RL](https://mlsanity.com/paper/2403.03950/) (2024)
- [Dopamine: A Research Framework for Deep Reinforcement Learning](https://mlsanity.com/paper/1812.06110/) (2018)
- [When to use parametric models in reinforcement learning?](https://mlsanity.com/paper/1906.05243/) (2019)
- [Bigger, Regularized, Optimistic: scaling for compute and sample-efficient continuous control](https://mlsanity.com/paper/2405.16158/) (2024)
- [Mixtures of Experts Unlock Parameter Scaling for Deep RL](https://mlsanity.com/paper/2402.08609/) (2024)
- [The State of Sparse Training in Deep Reinforcement Learning](https://mlsanity.com/paper/2206.10369/) (2022)

## Built on by (most cited first, 4 of 4)

- [Simplicial Embeddings Improve Sample Efficiency in Actor-Critic Agents](https://mlsanity.com/paper/2510.13704/) (2025)
- [Gradient Iterated Temporal-Difference Learning](https://mlsanity.com/paper/2603.07833/) (2026)
- [Higher Resolution, Better Generalization: Unlocking Visual Scaling in Deep Reinforcement Learning](https://mlsanity.com/paper/2605.10546/) (2026)
- [V-Simba: Unleashing the Architectural Potential of RL in Visual Continuous Control](https://mlsanity.com/paper/2608.07870/) (2026)

## Abstract (arXiv)

Scaling deep reinforcement learning in pixel-based environments presents a significant challenge, often resulting in diminished performance. While recent works have proposed algorithmic and architectural approaches to address this, the underlying cause of the performance drop remains unclear. In this paper, we identify the connection between the output of the encoder (a stack of convolutional layers) and the ensuing dense layers as the main underlying factor limiting scaling capabilities; we denote this connection as the bottleneck, and we demonstrate that previous approaches implicitly target this bottleneck. As a result of our analyses, we present global average pooling as a simple yet effective way of targeting the bottleneck, thereby avoiding the complexity of earlier approaches.
