# SPaRC: A Spatial Pathfinding Reasoning Challenge

arXiv: https://arxiv.org/abs/2505.16686 · HTML: https://mlsanity.com/paper/2505.16686/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 23 of its 53 references that are in the map.
- First posted on arXiv 22 May 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 23 of 23)

- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understanding](https://mlsanity.com/paper/1804.07461/) (2018)
- [SQuAD: 100,000+ Questions for Machine Comprehension of Text](https://mlsanity.com/paper/1606.05250/) (2016)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [GPQA: A Graduate-Level Google-Proof Q&A Benchmark](https://mlsanity.com/paper/2311.12022/) (2023)
- [Qwen2 Technical Report](https://mlsanity.com/paper/2407.10671/) (2024)
- [MMLU-Pro: A More Robust and Challenging Multi-Task Language Understanding Benchmark](https://mlsanity.com/paper/2406.01574/) (2024)
- [Challenging BIG-Bench Tasks and Whether Chain-of-Thought Can Solve Them](https://mlsanity.com/paper/2210.09261/) (2022)
- [Language Models Don't Always Say What They Think: Unfaithful Explanations in Chain-of-Thought Prompting](https://mlsanity.com/paper/2305.04388/) (2023)
- [A Prompt Pattern Catalog to Enhance Prompt Engineering with ChatGPT](https://mlsanity.com/paper/2302.11382/) (2023)
- [Reasoning Models Don't Always Say What They Think](https://mlsanity.com/paper/2505.05410/) (2025)
- [A Comprehensive Capability Analysis of GPT-3 and GPT-3.5 Series Models](https://mlsanity.com/paper/2303.10420/) (2023)
- [MuSR: Testing the Limits of Chain-of-thought with Multistep Soft Reasoning](https://mlsanity.com/paper/2310.16049/) (2023)
- [CodeElo: Benchmarking Competition-level Code Generation of LLMs with Human-comparable Elo Ratings](https://mlsanity.com/paper/2501.01257/) (2025)
- [Voting or Consensus? Decision-Making in Multi-Agent Debate](https://mlsanity.com/paper/2502.19130/) (2025)
- [VisualPuzzles: Decoupling Multimodal Reasoning Evaluation from Domain Knowledge](https://mlsanity.com/paper/2504.10342/) (2025)
- [Can Large Language Models be Good Path Planners? A Benchmark and Investigation on Spatial-temporal Reasoning](https://mlsanity.com/paper/2310.03249/) (2023)
- [Stay Focused: Problem Drift in Multi-Agent Debate](https://mlsanity.com/paper/2502.19559/) (2025)
- [EnigmaEval: A Benchmark of Long Multimodal Reasoning Challenges](https://mlsanity.com/paper/2502.08859/) (2025)
- [AI Usage Cards: Responsibly Reporting AI-generated Content](https://mlsanity.com/paper/2303.03886/) (2023)
- [Paraphrase Types Elicit Prompt Engineering Capabilities](https://mlsanity.com/paper/2406.19898/) (2024)
- [CiteAssist: A System for Automated Preprint Citation and BibTeX Generation](https://mlsanity.com/paper/2407.03192/) (2024)

## Built on by (most cited first, 5 of 5)

- [Localizing and Correcting Errors for LLM-based Planners](https://mlsanity.com/paper/2602.00276/) (2026)
- [Do You Get the Hint? Benchmarking LLMs on the Board Game Concept](https://mlsanity.com/paper/2510.13271/) (2025)
- [Mind the Gap Between Spatial Reasoning and Acting! Step-by-Step Evaluation of Agents With Spatial-Gym](https://mlsanity.com/paper/2604.09338/) (2026)
- [MapFormer: Self-Supervised Learning of Cognitive Maps with Input-Dependent Positional Embeddings](https://mlsanity.com/paper/2511.19279/) (2025)
- [Is Visual Prompting All You Need? Studying VLM Spatial Reasoning under Progressive Visual Scaffolds](https://mlsanity.com/paper/2608.21170/) (2026)

## Abstract (arXiv)

Existing reasoning datasets saturate and fail to test abstract, multi-step problems, especially pathfinding and complex rule constraint satisfaction. We introduce SPaRC (Spatial Pathfinding Reasoning Challenge), a dataset of 1,000 2D grid pathfinding puzzles to evaluate spatial and symbolic reasoning, requiring step-by-step planning with arithmetic and geometric rules. Humans achieve near-perfect accuracy (98.0%; 94.5% on hard puzzles), while the best reasoning models, such as o4-mini, struggle (15.8%; 1.1% on hard puzzles). Models often generate invalid paths (>50% of puzzles for o4-mini), and reasoning tokens reveal they make errors in navigation and spatial logic. Unlike humans, who take longer on hard puzzles, models fail to scale test-time compute with difficulty. Allowing models to make multiple solution attempts improves accuracy, suggesting potential for better spatial reasoning with improved training and efficient test-time scaling methods. SPaRC can be used as a window into models' spatial reasoning limitations and drive research toward new methods that excel in abstract, multi-step problem-solving.
