# AdvReal: Physical Adversarial Patch Generation Framework for Security Evaluation of Object Detection Systems

arXiv: https://arxiv.org/abs/2505.16402 · HTML: https://mlsanity.com/paper/2505.16402/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 57 references that are in the map.
- First posted on arXiv 22 May 2025.

## Builds on (most cited first, 30 of 36)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [YOLO9000: Better, Faster, Stronger](https://mlsanity.com/paper/1612.08242/) (2016)
- [Deep Networks with Stochastic Depth](https://mlsanity.com/paper/1603.09382/) (2016)
- [Adversarial Patch](https://mlsanity.com/paper/1712.09665/) (2017)
- [YOLOv12: Attention-Centric Real-Time Object Detectors](https://mlsanity.com/paper/2502.12524/) (2025)
- [Fooling automated surveillance cameras: adversarial patches to attack person detection](https://mlsanity.com/paper/1904.08653/) (2019)
- [From Patches to Pictures (PaQ-2-PiQ): Mapping the Perceptual Space of Picture Quality](https://mlsanity.com/paper/1912.10088/) (2019)
- [On the Adversarial Robustness of Vision Transformers](https://mlsanity.com/paper/2103.15670/) (2021)
- [Mining the Benefits of Two-stage and One-stage HOI Detection](https://mlsanity.com/paper/2108.05077/) (2021)
- [Street-View Image Generation from a Bird's-Eye View Layout](https://mlsanity.com/paper/2301.04634/) (2023)
- [Adversarial Texture for Fooling Person Detectors in the Physical World](https://mlsanity.com/paper/2203.03373/) (2022)
- [FCA: Learning a 3D Full-coverage Vehicle Camouflage for Multi-view Physical Adversarial Attack](https://mlsanity.com/paper/2109.07193/) (2021)
- [Physical Adversarial Attack meets Computer Vision: A Decade Survey](https://mlsanity.com/paper/2209.15179/) (2022)
- [T-SEA: Transfer-based Self-Ensemble Attack on Object Detection](https://mlsanity.com/paper/2211.09773/) (2022)
- [Simultaneously Optimizing Perturbations and Positions for Black-box Adversarial Patch Attacks](https://mlsanity.com/paper/2212.12995/) (2022)
- [Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling](https://mlsanity.com/paper/2307.01778/) (2023)
- [DAP: A Dynamic Adversarial Patch for Evading Person Detectors](https://mlsanity.com/paper/2305.11618/) (2023)
- [PAD: Patch-Agnostic Defense against Adversarial Patch Attacks](https://mlsanity.com/paper/2404.16452/) (2024)
- [GarNet++: Improving Fast and Accurate Static3D Cloth Draping by Curvature Loss](https://mlsanity.com/paper/2007.10867/) (2020)
- [Evaluating Adversarial Attacks on Driving Safety in Vision-Based Autonomous Vehicles](https://mlsanity.com/paper/2108.02940/) (2021)
- [Adversarial Attack and Defense of YOLO Detectors in Autonomous Driving Scenarios](https://mlsanity.com/paper/2202.04781/) (2022)
- [REAP: A Large-Scale Realistic Adversarial Patch Benchmark](https://mlsanity.com/paper/2212.05680/) (2022)
- [Adversarial Examples in the Physical World: A Survey](https://mlsanity.com/paper/2311.01473/) (2023)
- [UV-Attack: Physical-World Adversarial Attacks for Person Detection via Dynamic-NeRF-based UV Mapping](https://mlsanity.com/paper/2501.05783/) (2025)

## Built on by (most cited first, 4 of 4)

- [AMap: Distilling Future Priors for Ahead-Aware Online HD Map Construction](https://mlsanity.com/paper/2512.19150/) (2025)
- [AdvSerial: Physical Adversarial Attacks on Infrastructure-mounted Pedestrian Detectors via Semantic Feature Suppression](https://mlsanity.com/paper/2607.17069/) (2026)
- [Detectors Learn the Wrong Thing: Shortcut-Resistant Adversarial Training Against Physically Realizable Attacks](https://mlsanity.com/paper/2607.21243/) (2026)
- [AdvTiles: Physical Adversarial Camouflage Clothing against Person Detectors via Learnable Tiles](https://mlsanity.com/paper/2608.06801/) (2026)

## Abstract (arXiv)

Autonomous vehicles are typical complex intelligent systems with artificial intelligence at their core. However, perception methods based on deep learning are extremely vulnerable to adversarial samples, resulting in security accidents. How to generate effective adversarial examples in the physical world and evaluate object detection systems is a huge challenge. In this study, we propose a unified joint adversarial training framework for both 2D and 3D domains, which simultaneously optimizes texture maps in 2D image and 3D mesh spaces to better address intra-class diversity and real-world environmental variations. The framework includes a novel realistic enhanced adversarial module, with time-space and relighting mapping pipeline that adjusts illumination consistency between adversarial patches and target garments under varied viewpoints. Building upon this, we develop a realism enhancement mechanism that incorporates non-rigid deformation modeling and texture remapping to ensure alignment with the human body's non-rigid surfaces in 3D scenes. Extensive experiment results in digital and physical environments demonstrate that the adversarial textures generated by our method can effectively mislead the target detection model. Specifically, our method achieves an average attack success rate (ASR) of 70.13% on YOLOv12 in physical scenarios, significantly outperforming existing methods such as T-SEA (21.65%) and AdvTexture (19.70%). Moreover, the proposed method maintains stable ASR across multiple viewpoints and distances, with an average attack success rate exceeding 90% under both frontal and oblique views at a distance of 4 meters. This confirms the method's strong robustness and transferability under multi-angle attacks, varying lighting conditions, and real-world distances. The demo video and code can be obtained at https://github.com/Huangyh98/AdvReal.git.
