# Reward-Aware Proto-Representations in Reinforcement Learning

arXiv: https://arxiv.org/abs/2505.16217 · HTML: https://mlsanity.com/paper/2505.16217/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 32 of its 58 references that are in the map.
- First posted on arXiv 22 May 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 32)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Scalable methods for computing state similarity in deterministic Markov Decision Processes](https://mlsanity.com/paper/1911.09291/) (2019)
- [Learning One Representation to Optimize All Rewards](https://mlsanity.com/paper/2103.07945/) (2021)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [A Laplacian Framework for Option Discovery in Reinforcement Learning](https://mlsanity.com/paper/1703.00956/) (2017)
- [Universal Successor Features Approximators](https://mlsanity.com/paper/1812.07626/) (2018)
- [Eigenoption Discovery through the Deep Successor Representation](https://mlsanity.com/paper/1710.11089/) (2017)
- [The Laplacian in RL: Learning Representations with Efficient Approximations](https://mlsanity.com/paper/1810.04586/) (2018)
- [Does Zero-Shot Reinforcement Learning Exist?](https://mlsanity.com/paper/2209.14935/) (2022)
- [Deep Successor Reinforcement Learning](https://mlsanity.com/paper/1606.02396/) (2016)
- [Learning Successor States and Goal-Dependent Values: A Mathematical Viewpoint](https://mlsanity.com/paper/2101.07123/) (2021)
- [Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models](https://mlsanity.com/paper/2504.11054/) (2025)
- [Temporal Abstraction in Reinforcement Learning with the Successor Representation](https://mlsanity.com/paper/2110.05740/) (2021)
- [Towards Robust Bisimulation Metric Learning](https://mlsanity.com/paper/2110.14096/) (2021)
- [MICo: Improved representations via sampling-based state similarity for Markov decision processes](https://mlsanity.com/paper/2106.08229/) (2021)
- [Proto-Value Networks: Scaling Representation Learning with Auxiliary Tasks](https://mlsanity.com/paper/2304.12567/) (2023)
- [Deep Laplacian-based Options for Temporally-Extended Exploration](https://mlsanity.com/paper/2301.11181/) (2023)
- [On the Generalization of Representations in Reinforcement Learning](https://mlsanity.com/paper/2203.00543/) (2022)
- [Towards Better Laplacian Representation in Reinforcement Learning with Generalized Graph Drawing](https://mlsanity.com/paper/2107.05545/) (2021)
- [Proto Successor Measure: Representing the Behavior Space of an RL Agent](https://mlsanity.com/paper/2411.19418/) (2024)
- [A Distributional Analogue to the Successor Representation](https://mlsanity.com/paper/2402.08530/) (2024)
- [A First-Occupancy Representation for Reinforcement Learning](https://mlsanity.com/paper/2109.13863/) (2021)
- [SimSR: Simple Distance-based State Representation for Deep Reinforcement Learning](https://mlsanity.com/paper/2112.15303/) (2021)
- [Proper Laplacian Representation Learning](https://mlsanity.com/paper/2310.10833/) (2023)
- [Reachability-Aware Laplacian Representation in Reinforcement Learning](https://mlsanity.com/paper/2210.13153/) (2022)
- [Learning Successor Features the Simple Way](https://mlsanity.com/paper/2410.22133/) (2024)

## Built on by (most cited first, 4 of 4)

- [DROGO: Default Representation Objective via Graph Optimization in Reinforcement Learning](https://mlsanity.com/paper/2602.00403/) (2026)
- [SAVGO: Learning State-Action Value Geometry with Cosine Similarity for Continuous Control](https://mlsanity.com/paper/2605.00787/) (2026)
- [The Terminal Representation in Reinforcement Learning](https://mlsanity.com/paper/2605.31289/) (2026)
- [Mastering Atari 2600 Games with Discovered Options](https://mlsanity.com/paper/2610.03604/) (2026)

## Abstract (arXiv)

In recent years, the successor representation (SR) has attracted increasing attention in reinforcement learning (RL), and it has been used to address some of its key challenges, such as exploration, credit assignment, and generalization. The SR can be seen as representing the underlying credit assignment structure of the environment by implicitly encoding its induced transition dynamics. However, the SR is reward-agnostic. In this paper, we discuss a similar representation that also takes into account the reward dynamics of the problem. We study the default representation (DR), a recently proposed representation with limited theoretical (and empirical) analysis. Here, we lay some of the theoretical foundation underlying the DR in the tabular case by (1) deriving dynamic programming and (2) temporal-difference methods to learn the DR, (3) characterizing the basis for the vector space of the DR, and (4) formally extending the DR to the function approximation case through default features. Empirically, we analyze the benefits of the DR in many of the settings in which the SR has been applied, including (1) reward shaping, (2) option discovery, (3) exploration, and (4) transfer learning. Our results show that, compared to the SR, the DR gives rise to qualitatively different, reward-aware behaviour and quantitatively better performance in several settings.
