# Sudoku-Bench: Evaluating creative reasoning with Sudoku variants

arXiv: https://arxiv.org/abs/2505.16135 · HTML: https://mlsanity.com/paper/2505.16135/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning benchmarks and evaluation, one of 17 directions in LLM reasoning.
- Builds on 16 of its 32 references that are in the map.
- First posted on arXiv 22 May 2025.

## Placed in

- LLM reasoning / [Reasoning benchmarks and evaluation](https://mlsanity.com/lr/reasoning-benchmarks-and-evaluation/)

## Builds on (most cited first, 16 of 16)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [s1: Simple test-time scaling](https://mlsanity.com/paper/2501.19393/) (2025)
- [Humanity's Last Exam](https://mlsanity.com/paper/2501.14249/) (2025)
- [FrontierMath: A Benchmark for Evaluating Advanced Mathematical Reasoning in AI](https://mlsanity.com/paper/2411.04872/) (2024)
- [Large Language Model Guided Tree-of-Thought](https://mlsanity.com/paper/2305.08291/) (2023)
- [Train for the Worst, Plan for the Best: Understanding Token Ordering in Masked Diffusions](https://mlsanity.com/paper/2502.06768/) (2025)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [On the Measure of Intelligence](https://mlsanity.com/paper/1911.01547/) (2019)
- [Beyond Autoregression: Discrete Diffusion for Complex Reasoning and Planning](https://mlsanity.com/paper/2410.14157/) (2024)
- [LLMs Can Easily Learn to Reason from Demonstrations Structure, not content, is what matters!](https://mlsanity.com/paper/2502.07374/) (2025)
- [Puzzle Solving using Reasoning of Large Language Models: A Survey](https://mlsanity.com/paper/2402.11291/) (2024)
- [Causal Language Modeling Can Elicit Search and Reasoning Capabilities on Logic Puzzles](https://mlsanity.com/paper/2409.10502/) (2024)
- [Artificial Kuramoto Oscillatory Neurons](https://mlsanity.com/paper/2410.13821/) (2024)
- [VGRP-Bench: Visual Grid Reasoning Puzzle Benchmark for Large Vision-Language Models](https://mlsanity.com/paper/2503.23064/) (2025)
- [LogicGame: Benchmarking Rule-Based Reasoning Abilities of Large Language Models](https://mlsanity.com/paper/2408.15778/) (2024)
- [EnigmaEval: A Benchmark of Long Multimodal Reasoning Challenges](https://mlsanity.com/paper/2502.08859/) (2025)

## Built on by (most cited first, 22 of 22)

- [Hierarchical Reasoning Model](https://mlsanity.com/paper/2506.21734/) (2025)
- [REASONING GYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewards](https://mlsanity.com/paper/2505.24760/) (2025)
- [MMGR: Multi-Modal Generative Reasoning Benchmark and Evaluation](https://mlsanity.com/paper/2512.14691/) (2025)
- [Reasoning Core: A Scalable RL Environment for LLM Symbolic Reasoning](https://mlsanity.com/paper/2509.18083/) (2025)
- [Pencil Puzzle Bench: A Benchmark for Multi-Step Verifiable Reasoning](https://mlsanity.com/paper/2603.02119/) (2026)
- [Scaling Large Reasoning Models beyond Human Supervision: A Path toward Superintelligence](https://mlsanity.com/paper/2608.31075/) (2026)
- [Symbol-Equivariant Recurrent Reasoning Models](https://mlsanity.com/paper/2603.02193/) (2026)
- [TopoBench: Benchmarking LLMs on Hard Topological Reasoning](https://mlsanity.com/paper/2603.12133/) (2026)
- [Reasoning or Pattern Matching? Probing Large Vision-Language Models with Visual Puzzles](https://mlsanity.com/paper/2601.13705/) (2026)
- [Reasoning Core: A Scalable Procedural Data Generation Suite for Symbolic Pre-training and Post-Training](https://mlsanity.com/paper/2603.02208/) (2026)
- [LLM-WikiRace Benchmark: How Far Can LLMs Plan over Real-World Knowledge Graphs?](https://mlsanity.com/paper/2602.16902/) (2026)
- [Training Transformers as a Universal Computer](https://mlsanity.com/paper/2604.25166/) (2026)
- [When Recursive Models Finish Computing](https://mlsanity.com/paper/2609.26487/) (2026)
- [Toward a Universal Characterization of Sudoku Puzzle Difficulty](https://mlsanity.com/paper/2507.21137/) (2025)
- [LLMs as ASP Programmers: Self-Correction Enables Task-Agnostic Nonmonotonic Reasoning](https://mlsanity.com/paper/2604.27960/) (2026)
- [Can MLLMs Reason Beyond Language? VisReason: A Comprehensive Benchmark for Vision-Centric Reasoning](https://mlsanity.com/paper/2605.25364/) (2026)
- [G-RRM: Guiding Symbolic Solvers with Recurrent Reasoning Models](https://mlsanity.com/paper/2607.02491/) (2026)
- [Blind-Spots-Bench: Evaluating Blind Spots in Multimodal Models](https://mlsanity.com/paper/2607.08317/) (2026)
- [ALPS: Measuring Valid Creativity in Large Language Models with Mathematical Construction](https://mlsanity.com/paper/2608.15979/) (2026)
- [SMTrap: Cost-Effective DoS Attacks Against Large Reasoning Models via SMT Conflict Guidance](https://mlsanity.com/paper/2608.18921/) (2026)
- [Entropy Can Flow, or It Can Guide. Be Entropy. LEDFlow: Introducing Entropy-guided Generation Order into Uniform Discrete Flow](https://mlsanity.com/paper/2609.25131/) (2026)
- [AdaC-GRPO: Towards Mastering Long-Horizon Visual Sudoku Puzzles via Adaptive Curriculum Learning](https://mlsanity.com/paper/2610.13184/) (2026)

## Abstract (arXiv)

Existing reasoning benchmarks for large language models (LLMs) frequently fail to capture authentic creativity, often rewarding memorization of previously observed patterns. We address this shortcoming with Sudoku-Bench, a curated benchmark of challenging and unconventional Sudoku variants specifically selected to evaluate creative, multi-step logical reasoning. Sudoku variants form an unusually effective domain for reasoning research: each puzzle introduces unique or subtly interacting constraints, making memorization infeasible and requiring solvers to identify novel logical breakthroughs (``break-ins''). Despite their diversity, Sudoku variants maintain a common and compact structure, enabling clear and consistent evaluation. Sudoku-Bench includes a carefully chosen puzzle set, a standardized text-based puzzle representation, and flexible tools compatible with thousands of publicly available puzzles -- making it easy to extend into a general research environment. Baseline experiments show that state-of-the-art LLMs solve fewer than 15% of puzzles unaided, highlighting significant opportunities to advance long-horizon, strategic reasoning capabilities.
