# Motion Priors Reimagined: Adapting Flat-Terrain Skills for Complex Quadruped Mobility

arXiv: https://arxiv.org/abs/2505.16084 · HTML: https://mlsanity.com/paper/2505.16084/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 20 of its 31 references that are in the map.
- First posted on arXiv 21 May 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 20 of 20)

- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Learning by Cheating](https://mlsanity.com/paper/1912.12294/) (2019)
- [Learning robust perceptive locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2201.08117/) (2022)
- [Learning Agile Robotic Locomotion Skills by Imitating Animals](https://mlsanity.com/paper/2004.00784/) (2020)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robots](https://mlsanity.com/paper/2306.14874/) (2023)
- [ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills](https://mlsanity.com/paper/2502.01143/) (2025)
- [Universal Humanoid Motion Representations for Physics-Based Control](https://mlsanity.com/paper/2310.04582/) (2023)
- [Humanoid Parkour Learning](https://mlsanity.com/paper/2406.10759/) (2024)
- [Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions](https://mlsanity.com/paper/2203.15103/) (2022)
- [Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robots](https://mlsanity.com/paper/2405.01792/) (2024)
- [Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrations](https://mlsanity.com/paper/2206.11693/) (2022)
- [Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning](https://mlsanity.com/paper/2203.14912/) (2022)
- [Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Models](https://mlsanity.com/paper/2308.15143/) (2023)
- [Resilient Legged Local Navigation: Learning to Traverse with Compromised Perception End-to-End](https://mlsanity.com/paper/2310.03581/) (2023)
- [Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions](https://mlsanity.com/paper/2209.07899/) (2022)
- [FLD: Fourier Latent Dynamics for Structured Motion Representation and Learning](https://mlsanity.com/paper/2402.13820/) (2024)

## Built on by (most cited first, 5 of 5)

- [Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why](https://mlsanity.com/paper/2507.05906/) (2025)
- [KiRAS: Keyframe Guided Self-Imitation for Robust and Adaptive Skill Learning in Quadruped Robots](https://mlsanity.com/paper/2603.15179/) (2026)
- [Spatiotemporal Agility: Time-Constrained Reinforcement Learning for Vision-Guided Dynamic Quadrupedal Interception](https://mlsanity.com/paper/2608.06907/) (2026)
- [OmniMimic: Dynamics-completed Motion Augmentation for Multi-style Omnidirectional Quadruped Locomotion](https://mlsanity.com/paper/2609.20566/) (2026)
- [Smoothness as a Constraint for Stable Humanoid Locomotion](https://mlsanity.com/paper/2609.24552/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL)-based motion imitation methods trained on demonstration data can effectively learn natural and expressive motions with minimal reward engineering but often struggle to generalize to novel environments. We address this by proposing a hierarchical RL framework in which a low-level policy is first pre-trained to imitate animal motions on flat ground, thereby establishing motion priors. A subsequent high-level, goal-conditioned policy then builds on these priors, learning residual corrections that enable perceptive locomotion, local obstacle avoidance, and goal-directed navigation across diverse and rugged terrains. Simulation experiments illustrate the effectiveness of learned residuals in adapting to progressively challenging uneven terrains while still preserving the locomotion characteristics provided by the motion priors. Furthermore, our results demonstrate improvements in motion regularization over baseline models trained without motion priors under similar reward setups. Real-world experiments with an ANYmal-D quadruped robot confirm our policy's capability to generalize animal-like locomotion skills to complex terrains, demonstrating smooth and efficient locomotion and local navigation performance amidst challenging terrains with obstacles.
