# AudioMorphix: Training-free audio editing with diffusion probabilistic models

arXiv: https://arxiv.org/abs/2505.16076 · HTML: https://mlsanity.com/paper/2505.16076/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 33 of its 41 references that are in the map.
- First posted on arXiv 21 May 2025.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 30 of 33)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [Null-text Inversion for Editing Real Images using Guided Diffusion Models](https://mlsanity.com/paper/2211.09794/) (2022)
- [DPM-Solver++: Fast Solver for Guided Sampling of Diffusion Probabilistic Models](https://mlsanity.com/paper/2211.01095/) (2022)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [Make-An-Audio: Text-To-Audio Generation with Prompt-Enhanced Diffusion Models](https://mlsanity.com/paper/2301.12661/) (2023)
- [DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editing](https://mlsanity.com/paper/2306.14435/) (2023)
- [Inversion-Based Style Transfer with Diffusion Models](https://mlsanity.com/paper/2211.13203/) (2022)
- [An Edit Friendly DDPM Noise Space: Inversion and Manipulations](https://mlsanity.com/paper/2304.06140/) (2023)
- [Style Injection in Diffusion: A Training-free Approach for Adapting Large-scale Diffusion Models for Style Transfer](https://mlsanity.com/paper/2312.09008/) (2023)
- [DragonDiffusion: Enabling Drag-style Manipulation on Diffusion Models](https://mlsanity.com/paper/2307.02421/) (2023)
- [Manifold Preserving Guided Diffusion](https://mlsanity.com/paper/2311.16424/) (2023)
- [Text-to-Audio Generation using Instruction-Tuned LLM and Latent Diffusion Model](https://mlsanity.com/paper/2304.13731/) (2023)
- [SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency](https://mlsanity.com/paper/2407.17470/) (2024)
- [Adapting Frechet Audio Distance for Generative Music Evaluation](https://mlsanity.com/paper/2311.01616/) (2023)
- [AUDIT: Audio Editing by Following Instructions with Latent Diffusion Models](https://mlsanity.com/paper/2304.00830/) (2023)
- [Zero-Shot Unsupervised and Text-Based Audio Editing Using DDPM Inversion](https://mlsanity.com/paper/2402.10009/) (2024)
- [MusicMagus: Zero-Shot Text-to-Music Editing via Diffusion Models](https://mlsanity.com/paper/2402.06178/) (2024)
- [WavJourney: Compositional Audio Creation with Large Language Models](https://mlsanity.com/paper/2307.14335/) (2023)
- [InstructME: An Instruction Guided Music Edit And Remix Framework with Latent Diffusion Models](https://mlsanity.com/paper/2308.14360/) (2023)
- [IMPUS: Image Morphing with Perceptually-Uniform Sampling Using Diffusion Models](https://mlsanity.com/paper/2311.06792/) (2023)
- [Arrange, Inpaint, and Refine: Steerable Long-term Music Audio Generation and Editing via Content-based Controls](https://mlsanity.com/paper/2402.09508/) (2024)
- [WavCraft: Audio Editing and Generation with Large Language Models](https://mlsanity.com/paper/2403.09527/) (2024)
- [Investigating Personalization Methods in Text to Music Generation](https://mlsanity.com/paper/2309.11140/) (2023)
- [DExter: Learning and Controlling Performance Expression with Diffusion Models](https://mlsanity.com/paper/2406.14850/) (2024)

## Built on by (most cited first, 7 of 7)

- [MMAE: A Massive Multitask Audio Editing Benchmark](https://mlsanity.com/paper/2606.07229/) (2026)
- [TADA! Tuning Audio Diffusion Models through Activation Steering](https://mlsanity.com/paper/2602.11910/) (2026)
- [DirectAudioEdit: Inversion-Free Text-Guided Audio Editing via Diffusion Prediction Contrast](https://mlsanity.com/paper/2606.07356/) (2026)
- [FreeSonic: Training-Free Temporal-Aware Decoupled Attention for Precise Audio Editing](https://mlsanity.com/paper/2606.15186/) (2026)
- [RFM-Editing 2: Text-Guided Audio Editing with Rectified Flow Matching and Coarse-to-Fine Diffusion Transformers](https://mlsanity.com/paper/2606.20101/) (2026)
- [A Production-Oriented Framework for Evaluation of SFX Generation](https://mlsanity.com/paper/2607.09973/) (2026)
- [TV-AudioRemover: Joint Text-Visual Guided Sound Removal with Multi-Task Hard-Mixture Curriculum](https://mlsanity.com/paper/2609.25864/) (2026)

## Abstract (arXiv)

Editing sound with precision is a crucial yet underexplored challenge in audio content creation. While existing works can manipulate sounds by text instructions or audio exemplar pairs, they often struggled to modify audio content precisely while preserving fidelity to the original recording. In this work, we introduce a novel editing approach that enables localized modifications to specific time-frequency regions while keeping the remaining of the audio intact by operating on spectrograms directly. To achieve this, we propose AudioMorphix, a training-free audio editor that manipulates a target region on the spectrogram by referring to another recording. Inspired by morphing theory, we conceptualize audio mixing as a process where different sounds blend seamlessly through morphing and can be decomposed back into individual components via demorphing. Our AudioMorphix optimizes the noised latent conditioned on raw input and reference audio while rectifying the guided diffusion process through a series of energy functions. Additionally, we enhance self-attention layers with a cache mechanism to preserve detailed characteristics from the original recordings. To advance audio editing research, we devise a new evaluation benchmark, which includes a curated dataset with a variety of editing instructions. Extensive experiments demonstrate that AudioMorphix yields promising performance on various audio editing tasks, including addition, removal, time shifting and stretching, and pitch shifting, achieving high fidelity and precision. Demo and code are available at this url.
