# PlantDreamer: Achieving Realistic 3D Plant Models with Diffusion-Guided Gaussian Splatting

arXiv: https://arxiv.org/abs/2505.15528 · HTML: https://mlsanity.com/paper/2505.15528/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 68 references that are in the map.
- First posted on arXiv 21 May 2025.

## Builds on (most cited first, 30 of 34)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [TEXTure: Text-Guided Texturing of 3D Shapes](https://mlsanity.com/paper/2302.01721/) (2023)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models](https://mlsanity.com/paper/2304.00916/) (2023)
- [Let 2D Diffusion Model Know 3D-Consistency for Robust Text-to-3D Generation](https://mlsanity.com/paper/2303.07937/) (2023)
- [CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner](https://mlsanity.com/paper/2405.14979/) (2024)
- [TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models](https://mlsanity.com/paper/2310.13772/) (2023)
- [AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Control](https://mlsanity.com/paper/2303.17606/) (2023)
- [Generative AI meets 3D: A Survey on Text-to-3D in AIGC Era](https://mlsanity.com/paper/2305.06131/) (2023)
- [T3Bench: Benchmarking Current Progress in Text-to-3D Generation](https://mlsanity.com/paper/2310.02977/) (2023)
- [HeadSculpt: Crafting 3D Head Avatars with Text](https://mlsanity.com/paper/2306.03038/) (2023)
- [Control3D: Towards Controllable Text-to-3D Generation](https://mlsanity.com/paper/2311.05461/) (2023)
- [HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting](https://mlsanity.com/paper/2402.06149/) (2024)
- [Tree-D Fusion: Simulation-Ready Tree Dataset from Single Images with Diffusion Priors](https://mlsanity.com/paper/2407.10330/) (2024)
- [High-fidelity 3D Reconstruction of Plants using Neural Radiance Field](https://mlsanity.com/paper/2311.04154/) (2023)
- [MVControl: Adding Conditional Control to Multi-view Diffusion for Controllable Text-to-3D Generation](https://mlsanity.com/paper/2311.14494/) (2023)

## Built on by (most cited first, 3 of 3)

- [GaussianPlant: Structure-aligned Gaussian Splatting for 3D Reconstruction of Plants](https://mlsanity.com/paper/2512.14087/) (2025)
- [Text-conditioned Segmentation for Tomato Phenotyping via Procedural Synthetic Data](https://mlsanity.com/paper/2607.18576/) (2026)
- [Structure-aware Riemannian Growth Fields for 4D Plant Modeling](https://mlsanity.com/paper/2608.13007/) (2026)

## Abstract (arXiv)

Recent years have seen substantial improvements in the ability to generate synthetic 3D objects using AI. However, generating complex 3D objects, such as plants, remains a considerable challenge. Current generative 3D models struggle with plant generation compared to general objects, limiting their usability in plant analysis tools, which require fine detail and accurate geometry. We introduce PlantDreamer, a novel approach to 3D synthetic plant generation, which can achieve greater levels of realism for complex plant geometry and textures than available text-to-3D models. To achieve this, our new generation pipeline leverages a depth ControlNet, fine-tuned Low-Rank Adaptation and an adaptable Gaussian culling algorithm, which directly improve textural realism and geometric integrity of generated 3D plant models. Additionally, PlantDreamer enables both purely synthetic plant generation, by leveraging L-System-generated meshes, and the enhancement of real-world plant point clouds by converting them into 3D Gaussian Splats. We evaluate our approach by comparing its outputs with state-of-the-art text-to-3D models, demonstrating that PlantDreamer outperforms existing methods in producing high-fidelity synthetic plants. Our results indicate that our approach not only advances synthetic plant generation, but also facilitates the upgrading of legacy point cloud datasets, making it a valuable tool for 3D phenotyping applications.
