# GT2-GS: Geometry-aware Texture Transfer for Gaussian Splatting

arXiv: https://arxiv.org/abs/2505.15208 · HTML: https://mlsanity.com/paper/2505.15208/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 47 references that are in the map.
- First posted on arXiv 21 May 2025.

## Builds on (most cited first, 25 of 25)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Describing Textures in the Wild](https://mlsanity.com/paper/1311.3618/) (2013)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning](https://mlsanity.com/paper/2205.12183/) (2022)
- [Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis](https://mlsanity.com/paper/1601.04589/) (2016)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [Learning to Stylize Novel Views](https://mlsanity.com/paper/2105.13509/) (2021)
- [3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations](https://mlsanity.com/paper/2108.12958/) (2021)
- [StyleMesh: Style Transfer for Indoor 3D Scene Reconstructions](https://mlsanity.com/paper/2112.01530/) (2021)
- [TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion](https://mlsanity.com/paper/2401.09416/) (2024)
- [AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis](https://mlsanity.com/paper/2204.03105/) (2022)
- [Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization](https://mlsanity.com/paper/2212.02766/) (2022)
- [Manifold Alignment for Semantically Aligned Style Transfer](https://mlsanity.com/paper/2005.10777/) (2020)
- [SOGAN: 3D-Aware Shadow and Occlusion Robust GAN for Makeup Transfer](https://mlsanity.com/paper/2104.10567/) (2021)
- [SGSST: Scaling Gaussian Splatting StyleTransfer](https://mlsanity.com/paper/2412.03371/) (2024)
- [Geometry Transfer for Stylizing Radiance Fields](https://mlsanity.com/paper/2402.00863/) (2024)
- [CoARF: Controllable 3D Artistic Style Transfer for Radiance Fields](https://mlsanity.com/paper/2404.14967/) (2024)
- [StyleTex: Style Image-Guided Texture Generation for 3D Models](https://mlsanity.com/paper/2411.00399/) (2024)
- [Texture Reformer: Towards Fast and Universal Interactive Texture Transfer](https://mlsanity.com/paper/2112.02788/) (2021)
- [Single Mesh Diffusion Models with Field Latents for Texture Generation](https://mlsanity.com/paper/2312.09250/) (2023)
- [Dynamic Texture Transfer using PatchMatch and Transformers](https://mlsanity.com/paper/2402.00606/) (2024)

## Built on by (most cited first, 3 of 3)

- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [Thinking Like Van Gogh: Structure-Aware Style Transfer via Flow-Guided 3D Gaussian Splatting](https://mlsanity.com/paper/2601.10075/) (2026)
- [DReSG: Diffusion Residuals for Stylized Gaussian Splatting](https://mlsanity.com/paper/2608.29048/) (2026)

## Abstract (arXiv)

Transferring 2D textures onto complex 3D scenes plays a vital role in enhancing the efficiency and controllability of 3D multimedia content creation. However, existing 3D style transfer methods primarily focus on transferring abstract artistic styles to 3D scenes. These methods often overlook the geometric information of the scene, which makes it challenging to achieve high-quality 3D texture transfer results. In this paper, we present GT2-GS, a geometry-aware texture transfer framework for gaussian splatting. First, we propose a geometry-aware texture transfer loss that enables view-consistent texture transfer by leveraging prior view-dependent feature information and texture features augmented with additional geometric parameters. Moreover, an adaptive fine-grained control module is proposed to address the degradation of scene information caused by low-granularity texture features. Finally, a geometry preservation branch is introduced. This branch refines the geometric parameters using additionally bound Gaussian color priors, thereby decoupling the optimization objectives of appearance and geometry. Extensive experiments demonstrate the effectiveness and controllability of our method. Through geometric awareness, our approach achieves texture transfer results that better align with human visual perception. Our homepage is available at https://vpx-ecnu.github.io/GT2-GS-website.
