# lmgame-Bench: How Good are LLMs at Playing Games?

arXiv: https://arxiv.org/abs/2505.15146 · HTML: https://mlsanity.com/paper/2505.15146/

## Key facts

- Cited by 55 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 81 references that are in the map.
- First posted on arXiv 21 May 2025.

## Builds on (most cited first, 30 of 44)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI](https://mlsanity.com/paper/2311.16502/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [GAIA: a benchmark for General AI Assistants](https://mlsanity.com/paper/2311.12983/) (2023)
- [The Secret Sharer: Evaluating and Testing Unintended Memorization in Neural Networks](https://mlsanity.com/paper/1802.08232/) (2018)
- [Can LLM Already Serve as A Database Interface? A BIg Bench for Large-Scale Database Grounded Text-to-SQLs](https://mlsanity.com/paper/2305.03111/) (2023)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [BigCodeBench: Benchmarking Code Generation with Diverse Function Calls and Complex Instructions](https://mlsanity.com/paper/2406.15877/) (2024)
- [WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models](https://mlsanity.com/paper/2401.13919/) (2024)
- [AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agents](https://mlsanity.com/paper/2407.18901/) (2024)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [PlanBench: An Extensible Benchmark for Evaluating Large Language Models on Planning and Reasoning about Change](https://mlsanity.com/paper/2206.10498/) (2022)
- [Agent S: An Open Agentic Framework that Uses Computers Like a Human](https://mlsanity.com/paper/2410.08164/) (2024)
- [MultiChallenge: A Realistic Multi-Turn Conversation Evaluation Benchmark Challenging to Frontier LLMs](https://mlsanity.com/paper/2501.17399/) (2025)
- [Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning](https://mlsanity.com/paper/2405.10292/) (2024)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [Can MLLMs Reason in Multimodality? EMMA: An Enhanced MultiModal ReAsoning Benchmark](https://mlsanity.com/paper/2501.05444/) (2025)
- [SmartPlay: A Benchmark for LLMs as Intelligent Agents](https://mlsanity.com/paper/2310.01557/) (2023)
- [Generalization or Memorization: Data Contamination and Trustworthy Evaluation for Large Language Models](https://mlsanity.com/paper/2402.15938/) (2024)
- [SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Tasks](https://mlsanity.com/paper/2503.15478/) (2025)

## Built on by (most cited first, 30 of 55)

- [A Survey of Reinforcement Learning for Large Reasoning Models](https://mlsanity.com/paper/2509.08827/) (2025)
- [CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation](https://mlsanity.com/paper/2603.22435/) (2026)
- [VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents](https://mlsanity.com/paper/2510.16907/) (2025)
- [AMA-Bench: Evaluating Long-Horizon Memory for Agentic Applications](https://mlsanity.com/paper/2602.22769/) (2026)
- [VideoGameBench: Can Vision-Language Models complete popular video games?](https://mlsanity.com/paper/2505.18134/) (2025)
- [Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games](https://mlsanity.com/paper/2506.03610/) (2025)
- [Stronger-MAS: Multi-Agent Reinforcement Learning for Collaborative LLMs](https://mlsanity.com/paper/2510.11062/) (2025)
- [Code World Models for General Game Playing](https://mlsanity.com/paper/2510.04542/) (2025)
- [MMSkills: Towards Multimodal Skills for General Visual Agents](https://mlsanity.com/paper/2605.13527/) (2026)
- [Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks](https://mlsanity.com/paper/2604.20987/) (2026)
- [Cogito, Ergo Ludo: An Agent that Learns to Play by Reasoning and Planning](https://mlsanity.com/paper/2509.25052/) (2025)
- [WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games](https://mlsanity.com/paper/2605.17637/) (2026)
- [General Modular Harness for LLM Agents in Multi-Turn Gaming Environments](https://mlsanity.com/paper/2507.11633/) (2025)
- [Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Play](https://mlsanity.com/paper/2508.03368/) (2025)
- [VisGym: Diverse, Customizable, Scalable Environments for Multimodal Agents](https://mlsanity.com/paper/2601.16973/) (2026)
- [GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games](https://mlsanity.com/paper/2508.08501/) (2025)
- [GameVerse: Can Vision-Language Models Learn from Video-based Reflection?](https://mlsanity.com/paper/2603.06656/) (2026)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games](https://mlsanity.com/paper/2603.09022/) (2026)
- [MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs](https://mlsanity.com/paper/2605.29512/) (2026)
- [MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft](https://mlsanity.com/paper/2605.30931/) (2026)
- [OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics](https://mlsanity.com/paper/2606.09826/) (2026)
- [FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games](https://mlsanity.com/paper/2509.01052/) (2025)
- [Gym-V: A Unified Vision Environment System for Agentic Vision Research](https://mlsanity.com/paper/2603.15432/) (2026)
- [Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning](https://mlsanity.com/paper/2605.00347/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [Cattle Trade: A Multi-Agent Benchmark for LLM Bluffing, Bidding, and Bargaining](https://mlsanity.com/paper/2605.14537/) (2026)
- [AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents](https://mlsanity.com/paper/2606.24893/) (2026)
- [CAST: Game Solvers as Turn-Level Teachers for LLM Agents](https://mlsanity.com/paper/2607.25308/) (2026)
- [SokoBench: Evaluating Long-Horizon Planning and Reasoning in Large Language Models](https://mlsanity.com/paper/2601.20856/) (2026)

## Abstract (arXiv)

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and find that directly dropping LLMs into games cannot make an effective evaluation, for three reasons -- brittle vision perception, prompt sensitivity, and potential data contamination. We introduce lmgame-Bench to turn games into reliable evaluations. lmgame-Bench features a suite of platformer, puzzle, and narrative games delivered through a unified Gym-style API and paired with lightweight perception and memory scaffolds, and is designed to stabilize prompt variance and remove contamination. Across 13 leading models, we show lmgame-Bench is challenging while still separating models well. Correlation analysis shows that every game probes a unique blend of capabilities often tested in isolation elsewhere. More interestingly, performing reinforcement learning on a single game from lmgame-Bench transfers both to unseen games and to external planning tasks. Our evaluation code is available at https://github.com/lmgame-org/GamingAgent/lmgame-bench.
