# Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modeling

arXiv: https://arxiv.org/abs/2505.14521 · HTML: https://mlsanity.com/paper/2505.14521/

## Key facts

- Cited by 89 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 29 of its 40 references that are in the map.
- First posted on arXiv 20 May 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 29 of 29)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion](https://mlsanity.com/paper/2212.06135/) (2022)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models](https://mlsanity.com/paper/2502.06608/) (2025)
- [XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies](https://mlsanity.com/paper/2312.03806/) (2023)
- [MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers](https://mlsanity.com/paper/2406.10163/) (2024)
- [Flexible Isosurface Extraction for Gradient-Based Mesh Optimization](https://mlsanity.com/paper/2308.05371/) (2023)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner](https://mlsanity.com/paper/2405.14979/) (2024)
- [MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization](https://mlsanity.com/paper/2408.02555/) (2024)
- [Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders](https://mlsanity.com/paper/2412.17808/) (2024)
- [LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models](https://mlsanity.com/paper/2411.09595/) (2024)
- [Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale](https://mlsanity.com/paper/2412.09548/) (2024)
- [SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling](https://mlsanity.com/paper/2503.21732/) (2025)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Fast Point Cloud Generation with Straight Flows](https://mlsanity.com/paper/2212.01747/) (2022)
- [3D VR Sketch Guided 3D Shape Prototyping and Exploration](https://mlsanity.com/paper/2306.10830/) (2023)

## Built on by (most cited first, 30 of 89)

- [Native and Compact Structured Latents for 3D Generation](https://mlsanity.com/paper/2512.14692/) (2025)
- [TexVerse: A Universe of 3D Objects with High-Resolution Textures](https://mlsanity.com/paper/2508.10868/) (2025)
- [VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space](https://mlsanity.com/paper/2508.19247/) (2025)
- [Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attention](https://mlsanity.com/paper/2507.17745/) (2025)
- [LATTICE: Democratize High-Fidelity 3D Generation at Scale](https://mlsanity.com/paper/2512.03052/) (2025)
- [ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generation](https://mlsanity.com/paper/2510.23306/) (2025)
- [ShapeR: Robust Conditional 3D Shape Generation from Casual Captures](https://mlsanity.com/paper/2601.11514/) (2026)
- [ShapeGen4D: Towards High Quality 4D Shape Generation from Videos](https://mlsanity.com/paper/2510.06208/) (2025)
- [LL3M: Large Language 3D Modelers](https://mlsanity.com/paper/2508.08228/) (2025)
- [UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation](https://mlsanity.com/paper/2509.25079/) (2025)
- [UltraShape 1.0: High-Fidelity 3D Shape Generation via Scalable Geometric Refinement](https://mlsanity.com/paper/2512.21185/) (2025)
- [Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis](https://mlsanity.com/paper/2601.14253/) (2026)
- [Pixal3D: Pixel-Aligned 3D Generation from Images](https://mlsanity.com/paper/2605.10922/) (2026)
- [QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models](https://mlsanity.com/paper/2509.21420/) (2025)
- [MeshRipple: Structured Autoregressive Generation of Artist-Meshes](https://mlsanity.com/paper/2512.07514/) (2025)
- [LATO: 3D Mesh Flow Matching with Structured TOpology Preserving LAtents](https://mlsanity.com/paper/2603.06357/) (2026)
- [UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latents](https://mlsanity.com/paper/2512.09435/) (2025)
- [Part-X-MLLM: Part-aware 3D Multimodal Large Language Model](https://mlsanity.com/paper/2511.13647/) (2025)
- [One Video, One World: Turning Monocular Video into Physical 4D Scenes](https://mlsanity.com/paper/2606.31388/) (2026)
- [LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow](https://mlsanity.com/paper/2607.10623/) (2026)
- [MoCA: Mixture-of-Components Attention for Scalable Compositional 3D Generation](https://mlsanity.com/paper/2512.07628/) (2025)
- [RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space](https://mlsanity.com/paper/2604.01479/) (2026)
- [Faithful Contouring: Near-Lossless 3D Voxel Representation Free from Iso-surface](https://mlsanity.com/paper/2511.04029/) (2025)
- [LaFiTe: A Generative Latent Field for 3D Native Texturing](https://mlsanity.com/paper/2512.04786/) (2025)
- [MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing](https://mlsanity.com/paper/2601.00204/) (2026)
- [Mix3R: Mixing Feed-forward Reconstruction and Generative 3D Priors for Joint Multi-view Aligned 3D Reconstruction and Pose Estimation](https://mlsanity.com/paper/2605.03359/) (2026)
- [Generative 3D Gaussians with Learned Density Control](https://mlsanity.com/paper/2605.16355/) (2026)
- [PoseMaster: A Unified 3D Native Framework for Stylized Pose Generation](https://mlsanity.com/paper/2506.21076/) (2025)
- [CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation](https://mlsanity.com/paper/2511.21309/) (2025)
- [Self-Evolving 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2512.08905/) (2025)

## Abstract (arXiv)

High-fidelity 3D object synthesis remains significantly more challenging than 2D image generation due to the unstructured nature of mesh data and the cubic complexity of dense volumetric grids. Existing two-stage pipelines-compressing meshes with a VAE (using either 2D or 3D supervision), followed by latent diffusion sampling-often suffer from severe detail loss caused by inefficient representations and modality mismatches introduced in VAE. We introduce Sparc3D, a unified framework that combines a sparse deformable marching cubes representation Sparcubes with a novel encoder Sparconv-VAE. Sparcubes converts raw meshes into high-resolution (10243) surfaces with arbitrary topology by scattering signed distance and deformation fields onto a sparse cube, allowing differentiable optimization. Sparconv-VAE is the first modality-consistent variational autoencoder built entirely upon sparse convolutional networks, enabling efficient and near-lossless 3D reconstruction suitable for high-resolution generative modeling through latent diffusion. Sparc3D achieves state-of-the-art reconstruction fidelity on challenging inputs, including open surfaces, disconnected components, and intricate geometry. It preserves fine-grained shape details, reduces training and inference cost, and integrates naturally with latent diffusion models for scalable, high-resolution 3D generation.
