# Vid2World: Crafting Video Diffusion Models to Interactive World Models

arXiv: https://arxiv.org/abs/2505.14357 · HTML: https://mlsanity.com/paper/2505.14357/

## Key facts

- Cited by 76 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 59 of its 82 references that are in the map.
- First posted on arXiv 20 May 2025.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)
- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 59)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [LTX-Video: Realtime Video Latent Diffusion](https://mlsanity.com/paper/2501.00103/) (2024)
- [Mean Flows for One-step Generative Modeling](https://mlsanity.com/paper/2505.13447/) (2025)

## Built on by (most cited first, 30 of 76)

- [DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos](https://mlsanity.com/paper/2602.06949/) (2026)
- [RELIC: Interactive Video World Model with Long-Horizon Memory](https://mlsanity.com/paper/2512.04040/) (2025)
- [A Comprehensive Survey on World Models for Embodied AI](https://mlsanity.com/paper/2510.16732/) (2025)
- [A Survey: Learning Embodied Intelligence from Physical Simulators and World Models](https://mlsanity.com/paper/2507.00917/) (2025)
- [World Model for Robot Learning: A Comprehensive Survey](https://mlsanity.com/paper/2605.00080/) (2026)
- [Astra: General Interactive World Model with Autoregressive Denoising](https://mlsanity.com/paper/2512.08931/) (2025)
- [LLM-as-a-Verifier: A General-Purpose Verification Framework](https://mlsanity.com/paper/2607.05391/) (2026)
- [Qwen-AgentWorld: Language World Models for General Agents](https://mlsanity.com/paper/2606.24597/) (2026)
- [MultiWorld: Scalable Multi-Agent Multi-View Video World Models](https://mlsanity.com/paper/2604.18564/) (2026)
- [Reconstruction or Semantics? What Makes a Latent Space Useful for Robotic World Models](https://mlsanity.com/paper/2605.06388/) (2026)
- [BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Masks](https://mlsanity.com/paper/2602.03793/) (2026)
- [World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetry](https://mlsanity.com/paper/2604.01985/) (2026)
- [Addressable Memory for Video World Models](https://mlsanity.com/paper/2608.07408/) (2026)
- [Code World Model: Coding Agent as World Brain](https://mlsanity.com/paper/2608.25927/) (2026)
- [Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning](https://mlsanity.com/paper/2608.27549/) (2026)
- [Co-Evolving Latent Action World Models](https://mlsanity.com/paper/2510.26433/) (2025)
- [KlingAvatar 2.0 Technical Report](https://mlsanity.com/paper/2512.13313/) (2025)
- [Robotic Video World Models: A Survey of Applications, Research Challenges, Future Directions](https://mlsanity.com/paper/2601.07823/) (2026)
- [Geometry-Aware Implicit Memory for Video World Models](https://mlsanity.com/paper/2606.02436/) (2026)
- [Making Foresight Actionable: Repurposing Representation Alignment in World Action Models](https://mlsanity.com/paper/2606.12217/) (2026)
- [ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models](https://mlsanity.com/paper/2605.08567/) (2026)
- [Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models](https://mlsanity.com/paper/2605.18601/) (2026)
- [How Should World Models Be Evaluated for Embodied Decision-Making? A Decision-Making-Centric Position](https://mlsanity.com/paper/2606.15032/) (2026)
- [ReWorld: An Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2608.23565/) (2026)
- [RoboAlign-R1: Distilled Multimodal Reward Alignment for Robot Video World Models](https://mlsanity.com/paper/2605.03821/) (2026)
- [Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends](https://mlsanity.com/paper/2606.01164/) (2026)
- [Survey of Vision-Language-Action Models for Embodied Manipulation](https://mlsanity.com/paper/2508.15201/) (2025)
- [The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text](https://mlsanity.com/paper/2512.16924/) (2025)
- [Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding](https://mlsanity.com/paper/2603.19235/) (2026)
- [A Mechanistic View on Video Generation as World Models: State and Dynamics](https://mlsanity.com/paper/2601.17067/) (2026)

## Abstract (arXiv)

World models, which predict future transitions from past observation and action sequences, have shown great promise for improving data efficiency in sequential decision-making. However, existing world models often require extensive domain-specific training and still produce low-fidelity, coarse predictions, limiting their usefulness in complex environments. In contrast, video diffusion models trained on large-scale internet data have demonstrated impressive capabilities in generating high-quality videos that capture diverse real-world dynamics. In this work, we present Vid2World, a general approach for leveraging and transferring pre-trained video diffusion models into interactive world models. To bridge the gap, Vid2World systematically explores video diffusion causalization, reshaping both the architecture and training objective of pre-trained models to enable autoregressive generation. Additionally, it incorporates a causal action guidance mechanism to enhance action controllability in the resulting interactive world models. Extensive experiments across multiple domains, including robot manipulation, 3D game simulation, and open-world navigation, demonstrate that our method offers a scalable and effective pathway for repurposing highly capable video diffusion models into interactive world models.
