# BAR: A Backward Reasoning based Agent for Complex Minecraft Tasks

arXiv: https://arxiv.org/abs/2505.14079 · HTML: https://mlsanity.com/paper/2505.14079/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 16 of its 38 references that are in the map.
- First posted on arXiv 20 May 2025.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 16 of 16)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Understanding the planning of LLM agents: A survey](https://mlsanity.com/paper/2402.02716/) (2024)
- [Selection-Inference: Exploiting Large Language Models for Interpretable Logical Reasoning](https://mlsanity.com/paper/2205.09712/) (2022)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [Tree Search for Language Model Agents](https://mlsanity.com/paper/2407.01476/) (2024)
- [Faithful Reasoning Using Large Language Models](https://mlsanity.com/paper/2208.14271/) (2022)
- [AgentSims: An Open-Source Sandbox for Large Language Model Evaluation](https://mlsanity.com/paper/2308.04026/) (2023)
- [Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks](https://mlsanity.com/paper/2408.03615/) (2024)
- [See and Think: Embodied Agent in Virtual Environment](https://mlsanity.com/paper/2311.15209/) (2023)
- [MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control](https://mlsanity.com/paper/2403.12037/) (2024)
- [RCOT: Detecting and Rectifying Factual Inconsistency in Reasoning by Reversing Chain-of-Thought](https://mlsanity.com/paper/2305.11499/) (2023)
- [Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks](https://mlsanity.com/paper/2303.16563/) (2023)
- [RL-GPT: Integrating Reinforcement Learning and Code-as-policy](https://mlsanity.com/paper/2402.19299/) (2024)
- [Flow of Reasoning: Training LLMs for Divergent Reasoning with Minimal Examples](https://mlsanity.com/paper/2406.05673/) (2024)

## Abstract (arXiv)

Large language model (LLM) based agents have shown great potential in following human instructions and automatically completing various tasks. To complete a task, the agent needs to decompose it into easily executed steps by planning. Existing studies mainly conduct the planning by inferring what steps should be executed next starting from the agent's initial state. However, this forward reasoning paradigm doesn't work well for complex tasks. We propose to study this issue in Minecraft, a virtual environment that simulates complex tasks based on real-world scenarios. We believe that the failure of forward reasoning is caused by the big perception gap between the agent's initial state and task goal. To this end, we leverage backward reasoning and make the planning starting from the terminal state, which can directly achieve the task goal in one step. Specifically, we design a BAckward Reasoning based agent (BAR). It is equipped with a recursive goal decomposition module, a state consistency maintaining module and a stage memory module to make robust, consistent, and efficient planning starting from the terminal state. Experimental results demonstrate the superiority of BAR over existing methods and the effectiveness of proposed modules.
