# Multi-Label Stereo Matching for Transparent Scene Depth Estimation

arXiv: https://arxiv.org/abs/2505.14008 · HTML: https://mlsanity.com/paper/2505.14008/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 30 references that are in the map.
- First posted on arXiv 20 May 2025.

## Builds on (most cited first, 17 of 17)

- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimation](https://mlsanity.com/paper/1512.02134/) (2015)
- [Pyramid Stereo Matching Network](https://mlsanity.com/paper/1803.08669/) (2018)
- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [End-to-End Learning of Geometry and Context for Deep Stereo Regression](https://mlsanity.com/paper/1703.04309/) (2017)
- [RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matching](https://mlsanity.com/paper/2109.07547/) (2021)
- [Group-wise Correlation Stereo Network](https://mlsanity.com/paper/1903.04025/) (2019)
- [Practical Stereo Matching via Cascaded Recurrent Network with Adaptive Correlation](https://mlsanity.com/paper/2203.11483/) (2022)
- [Revisiting Stereo Depth Estimation From a Sequence-to-Sequence Perspective with Transformers](https://mlsanity.com/paper/2011.02910/) (2020)
- [Iterative Geometry Encoding Volume for Stereo Matching](https://mlsanity.com/paper/2303.06615/) (2023)
- [CroCo v2: Improved Cross-view Completion Pre-training for Stereo Matching and Optical Flow](https://mlsanity.com/paper/2211.10408/) (2022)
- [CFNet: Cascade and Fused Cost Volume for Robust Stereo Matching](https://mlsanity.com/paper/2104.04314/) (2021)
- [Selective-Stereo: Adaptive Frequency Information Selection for Stereo Matching](https://mlsanity.com/paper/2403.00486/) (2024)
- [Open Challenges in Deep Stereo: the Booster Dataset](https://mlsanity.com/paper/2206.04671/) (2022)
- [MoCha-Stereo: Motif Channel Attention Network for Stereo Matching](https://mlsanity.com/paper/2404.06842/) (2024)
- [Learning Depth Estimation for Transparent and Mirror Surfaces](https://mlsanity.com/paper/2307.15052/) (2023)
- [Robust Synthetic-to-Real Transfer for Stereo Matching](https://mlsanity.com/paper/2403.07705/) (2024)

## Built on by (most cited first, 3 of 3)

- [PromptStereo: Zero-Shot Stereo Matching via Structure and Motion Prompts](https://mlsanity.com/paper/2603.01650/) (2026)
- [DepthFocus: Controllable Depth Estimation for See-Through Scenes](https://mlsanity.com/paper/2511.16993/) (2025)
- [SeeGroup: Multi-Layer Depth Estimation of Transparent Surfaces via Self-Determined Grouping](https://mlsanity.com/paper/2605.28735/) (2026)

## Abstract (arXiv)

In this paper, we present a multi-label stereo matching method to simultaneously estimate the depth of the transparent objects and the occluded background in transparent scenes.Unlike previous methods that assume a unimodal distribution along the disparity dimension and formulate the matching as a single-label regression problem, we propose a multi-label regression formulation to estimate multiple depth values at the same pixel in transparent scenes. To resolve the multi-label regression problem, we introduce a pixel-wise multivariate Gaussian representation, where the mean vector encodes multiple depth values at the same pixel, and the covariance matrix determines whether a multi-label representation is necessary for a given pixel. The representation is iteratively predicted within a GRU framework. In each iteration, we first predict the update step for the mean parameters and then use both the update step and the updated mean parameters to estimate the covariance matrix. We also synthesize a dataset containing 10 scenes and 89 objects to validate the performance of transparent scene depth estimation. The experiments show that our method greatly improves the performance on transparent surfaces while preserving the background information for scene reconstruction. Code is available at https://github.com/BFZD233/TranScene.
