# Memory-Centric Embodied Question Answering

arXiv: https://arxiv.org/abs/2505.13948 · HTML: https://mlsanity.com/paper/2505.13948/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 59 references that are in the map.
- First posted on arXiv 20 May 2025.

## Builds on (most cited first, 30 of 35)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [YOLOv11: An Overview of the Key Architectural Enhancements](https://mlsanity.com/paper/2410.17725/) (2024)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Prismatic VLMs: Investigating the Design Space of Visually-Conditioned Language Models](https://mlsanity.com/paper/2402.07865/) (2024)
- [3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions](https://mlsanity.com/paper/1603.08182/) (2016)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [InternVideo2.5: Empowering Video MLLMs with Long and Rich Context Modeling](https://mlsanity.com/paper/2501.12386/) (2025)
- [Semi-parametric Topological Memory for Navigation](https://mlsanity.com/paper/1803.00653/) (2018)
- [Robot Operating System 2: Design, Architecture, and Uses In The Wild](https://mlsanity.com/paper/2211.07752/) (2022)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [SpatialBot: Precise Spatial Understanding with Vision Language Models](https://mlsanity.com/paper/2406.13642/) (2024)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [Multi-Target Embodied Question Answering](https://mlsanity.com/paper/1904.04686/) (2019)
- [Explore until Confident: Efficient Exploration for Embodied Question Answering](https://mlsanity.com/paper/2403.15941/) (2024)
- [ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigation](https://mlsanity.com/paper/2409.13682/) (2024)
- [Semantic MapNet: Building Allocentric Semantic Maps and Representations from Egocentric Views](https://mlsanity.com/paper/2010.01191/) (2020)
- [Neural Modular Control for Embodied Question Answering](https://mlsanity.com/paper/1810.11181/) (2018)
- [How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontiers](https://mlsanity.com/paper/2305.16925/) (2023)
- [Bayesian Relational Memory for Semantic Visual Navigation](https://mlsanity.com/paper/1909.04306/) (2019)
- [Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and Generation](https://mlsanity.com/paper/2409.18313/) (2024)
- [Chasing Ghosts: Instruction Following as Bayesian State Tracking](https://mlsanity.com/paper/1907.02022/) (2019)
- [GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering](https://mlsanity.com/paper/2412.14480/) (2024)
- [Mapping Navigation Instructions to Continuous Control Actions with Position-Visitation Prediction](https://mlsanity.com/paper/1811.04179/) (2018)
- [Learning Spatial Common Sense with Geometry-Aware Recurrent Networks](https://mlsanity.com/paper/1901.00003/) (2018)

## Built on by (most cited first, 12 of 12)

- [A Survey of Agent Memory in the Second Half: Towards Self-Evolving and Long-Horizon Agents](https://mlsanity.com/paper/2602.06052/) (2026)
- [Explore with Long-term Memory: A Benchmark and Multimodal LLM-based Reinforcement Learning Framework for Embodied Exploration](https://mlsanity.com/paper/2601.10744/) (2026)
- [ReEXplore: Improving MLLMs for Embodied Exploration with Contextualized Retrospective Experience Replay](https://mlsanity.com/paper/2511.19033/) (2025)
- [Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation](https://mlsanity.com/paper/2510.20310/) (2025)
- [R4: Retrieval-Augmented Reasoning for Vision-Language Models in 4D Spatio-Temporal Space](https://mlsanity.com/paper/2512.15940/) (2025)
- [SpatialReasoner: Active Perception for Large-Scale 3D Scene Understanding](https://mlsanity.com/paper/2512.03284/) (2025)
- [Memory-Guided View Refinement for Dynamic Human-in-the-loop EQA](https://mlsanity.com/paper/2603.09541/) (2026)
- [ScoutVLA: UAV-Centric Active Perception via a Dual-Expert VLA Model for Open-World Embodied Question Answering](https://mlsanity.com/paper/2606.14772/) (2026)
- [ConEQsA: Concurrent and Asynchronous Embodied Questions Scheduling and Answering](https://mlsanity.com/paper/2509.11663/) (2025)
- [Active Spatial Inspection for Effective and Efficient Embodied Exploration](https://mlsanity.com/paper/2609.22385/) (2026)
- [SafeVantage: Vantage-Aware Memory for Reliable Embodied Decisions](https://mlsanity.com/paper/2609.36906/) (2026)
- [NavGPT-3: Harnessing Context in a Hierarchical Navigation Runtime](https://mlsanity.com/paper/2610.10787/) (2026)

## Abstract (arXiv)

Embodied Question Answering (EQA) requires agents to autonomously explore and comprehend the environment to answer context-dependent questions. Typically, an EQA framework consists of four components: a planner, a memory module, a stopping module, and an answering module. However, the memory module is utilized inefficiently in existing methods, as the information it stores is leveraged solely for the answering module. Such a design may result in redundant or inadequate exploration, leading to a suboptimal success rate. To solve this problem, we propose MemoryEQA, an EQA framework centered on memory, which establishes mechanisms for memory storage, update, and retrieval, allowing memory information to contribute throughout the entire exploration process. Specifically, we convert the observation into structured textual representations, which are stored in a vector library following a fixed structure. At each exploration step, we utilize a viewpoint comparison strategy to determine whether the memory requires updating. Before executing each module, we employ an entropy-based adaptive retrieval strategy to obtain the minimal yet sufficient memory information that satisfies the requirements of different modules. The retrieved module-specific information is then integrated with the current observation as input to the corresponding module. To evaluate EQA models' memory capabilities, we constructed the benchmark based on HM3D called MT-HM3D, comprising 1,587 question-answer pairs involving multiple targets across various regions, which requires agents to maintain memory of exploration-acquired target information. Experimental results on HM-EQA, MT-HM3D, and OpenEQA demonstrate the effectiveness of our framework, where a 9.9% performance gain on MT-HM3D compared to baseline models further underscores the memory capability's pivotal role in solving complex tasks.
