# Building spatial world models from sparse transitional episodic memories

arXiv: https://arxiv.org/abs/2505.13696 · HTML: https://mlsanity.com/paper/2505.13696/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in World models for navigation, one of 11 directions in World models.
- Builds on 32 of its 70 references that are in the map.
- First posted on arXiv 19 May 2025.

## Placed in

- World models / [World models for navigation](https://mlsanity.com/wm/world-models-for-navigation/)

## Builds on (most cited first, 30 of 32)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Transformers are Sample-Efficient World Models](https://mlsanity.com/paper/2209.00588/) (2022)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control](https://mlsanity.com/paper/1812.00568/) (2018)
- [ViNT: A Foundation Model for Visual Navigation](https://mlsanity.com/paper/2306.14846/) (2023)
- [Simple but Effective: CLIP Embeddings for Embodied AI](https://mlsanity.com/paper/2111.09888/) (2021)
- [Transformer-based World Models Are Happy With 100k Interactions](https://mlsanity.com/paper/2303.07109/) (2023)
- [MaskViT: Masked Visual Pre-Training for Video Prediction](https://mlsanity.com/paper/2206.11894/) (2022)
- [STORM: Efficient Stochastic Transformer based World Models for Reinforcement Learning](https://mlsanity.com/paper/2310.09615/) (2023)
- [Relating transformers to models and neural representations of the hippocampal formation](https://mlsanity.com/paper/2112.04035/) (2021)
- [Emergence of grid-like representations by training recurrent neural networks to perform spatial localization](https://mlsanity.com/paper/1803.07770/) (2018)
- [Emergence of Maps in the Memories of Blind Navigation Agents](https://mlsanity.com/paper/2301.13261/) (2023)
- [Rapid Task-Solving in Novel Environments](https://mlsanity.com/paper/2006.03662/) (2020)
- [Memory Augmented Control Networks](https://mlsanity.com/paper/1709.05706/) (2017)

## Built on by (most cited first, 1 of 1)

- [MemCtrl: Using MLLMs as Active Memory Controllers on Embodied Agents](https://mlsanity.com/paper/2601.20831/) (2026)

## Abstract (arXiv)

Many animals possess a remarkable capacity to rapidly construct flexible cognitive maps of their environments. These maps are crucial for ethologically relevant behaviors such as navigation, exploration, and planning. Existing computational models typically require long sequential trajectories to build accurate maps, but neuroscience evidence suggests maps can also arise from integrating disjoint experiences governed by consistent spatial rules. We introduce the Episodic Spatial World Model (ESWM), a novel framework that constructs spatial maps from sparse, disjoint episodic memories. Across environments of varying complexity, ESWM predicts unobserved transitions from minimal experience, and the geometry of its latent space aligns with that of the environment. Because it operates on episodic memories that can be independently stored and updated, ESWM is inherently adaptive, enabling rapid adjustment to environmental changes. Furthermore, we demonstrate that ESWM readily enables near-optimal strategies for exploring novel environments and navigating between arbitrary points, all without the need for additional training. Our work demonstrates how neuroscience-inspired principles of episodic memory can advance the development of more flexible and generalizable world models.
