# 4Hammer: a board-game reinforcement learning environment for the hour long time frame

arXiv: https://arxiv.org/abs/2505.13638 · HTML: https://mlsanity.com/paper/2505.13638/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 6 of its 15 references that are in the map.
- First posted on arXiv 19 May 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 6 of 6)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Measuring AI Ability to Complete Long Software Tasks](https://mlsanity.com/paper/2503.14499/) (2025)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [A Survey of Deep Reinforcement Learning in Video Games](https://mlsanity.com/paper/1912.10944/) (2019)
- [Augmenting Automated Game Testing with Deep Reinforcement Learning](https://mlsanity.com/paper/2103.15819/) (2021)

## Abstract (arXiv)

Large Language Models (LLMs) have demonstrated strong performance on tasks with short time frames, but struggle with tasks requiring longer durations. While datasets covering extended-duration tasks, such as software engineering tasks or video games, do exist, there are currently few implementations of complex board games specifically designed for reinforcement learning and LLM evaluation. To address this gap, we propose the 4Hammer reinforcement learning environment, a digital twin simulation of a subset of Warhammer 40,000-a complex, zero-sum board game. Warhammer 40,000 features intricate rules, requiring human players to thoroughly read and understand over 50 pages of detailed natural language rules, grasp the interactions between their game pieces and those of their opponents, and independently track and communicate the evolving game state.
